Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 04-08-2003 , 07:46 PM
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another small update....not a big change....

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# 17 04-08-2003 , 08:02 PM
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this one, the render seems a bit light. are the materials phong?
I had that problem yesterday... maybe bring some of he lights down a bit?

but it is looking awesome tho' Did you model the tiles seperately or is that a bump map? It looks sweet user added image Nice glass texture too!

cant wait to see you jars of body parts. user added image

# 18 04-08-2003 , 08:07 PM
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Looking good! The chain on the light is nice. I like the way some of the drawers and cupboards are open.

# 19 04-08-2003 , 08:09 PM
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thanks....you're right about the lights...il turn them down a bit....

oh and here's a nice little eye jar

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# 20 04-08-2003 , 08:09 PM
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oh and the floor is just a subdivided plane with extruded and scaled faces


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Last edited by ^^TwEeK^^; 04-08-2003 at 08:19 PM.
# 21 04-08-2003 , 08:15 PM
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Very jolly! The texture is making them looka bit stripey, but I love the way they are 'looking' lol.

# 22 04-08-2003 , 08:35 PM
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Very nice, and I especially like the googly eyes! user added image I do believe there's a special on eyeballs at Scientists R Us this month. More parts in jars, definitely!

# 23 05-08-2003 , 03:30 PM
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the eyeballs are really cool! how about adding the dangly bits of flesh that hand off of the back of the eyes? optic nerves or whatever they're called user added image

Alan


Technical Director - Framestore

Currently working on: Your Highness

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# 24 06-08-2003 , 11:55 AM
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thanks for the comment!!
witchy - you're right about the stripes...ill try to fix that

nataliia - i think they're 6 eyes for a dollar...

pure_morning - great idea...ill do it as soon as i have some time


here's an update...going slowly but surely...

oh and ill be putting a guy inside that cage on the left

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# 25 06-08-2003 , 12:06 PM
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Nice. I really like the highlights you get on the flasks.

Not to keep on the dark shadow lines between the floor tiles though user added image Just thinking maybe a bump map would work better? The standard squares colour map, with a squares bump as well?


# 26 06-08-2003 , 12:12 PM
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thanks


Not to keep on the dark shadow lines between the floor tiles though

What do you mean by that?


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# 27 06-08-2003 , 03:23 PM
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These dark lines that Ive circled in a flattering pink user added image They look a little harsh, a big different between the white and green, and the dark lines.

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# 28 06-08-2003 , 03:53 PM
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yea ...you're right.....
i fixed that...and added a vent

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# 29 06-08-2003 , 04:25 PM
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That's looking really nice. I like the glass doors on the cabninets how did you get that effect? The accessories are very nice.

# 30 06-08-2003 , 04:27 PM
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thanks man.....the glas door in the cabinet are just made up of the outer frame thingy...and a plane with a glass shader on it.....
and the reflection on them is from an area light


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Last edited by ^^TwEeK^^; 06-08-2003 at 09:40 PM.
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