Well I have considered doing the texture map route, but I really want to see if I can get the geometry to work first. I am so close that I feel like it "should" work and I know there are people out there that have been successful at it like Thomas Suurland (but he uses 3D studio). I'm thinking that there's some deformation that needs to happen to get the scaloping to go away.
"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown