This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
This project its been on hold for quite some time because of RL... now ive gotten some time and retaken it.
Well in a pair of evenings i ended reworking the edgeflow, beefed its musculature and added horns and stuff to diferentiate the heads(like 1hr)... and added fire (the rest of the time...)
The to do list includes: texturing (i mean, texturing it well... )+adding effects +rigging +animating the horse ("burninator") +the chaos general itself +weapons and maybe a suitable chaos armor for the horse+more horns/spikes/eyes/gills/skulls and chaotic stuff in general...
meanwhile, and as im completely desperate because i cant achieve the quality im looking for in the fire ill post some pics of its current state...(finally i settled with particles with mr after testing the base softrender effect and fluids...but im open to any sugestions...)
Rage: TROGDOOOR!! (do you stiil have the link?)
(a dragon? sure! i can make a dragon!... do you mean thats not a dragon!?)
im still wondering how they did the bloody Balrog...another flames test... this time software... im stuck here...
i should leave the flames as is and go to the rest of the to do list... but...
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