Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 31-10-2003 , 04:01 PM
strykernet's Avatar
Subscriber
Join Date: Oct 2002
Posts: 73
i have 3 objects that i increased tesselation....
1st object has ( U division 6 and V division 6 Highest quality)
2nd object has ( U division 1.5 and V division 1.5 Medium quality)
3rd object has ( U division 6 and V division 6 Highest quality)
Primary Tesselation UV Per Span # of Isoparms = 3 for all 3 objects

I had to increase these to make it smooth...or there is a better way to make it smooth w/o increasing tesselation?

# 17 31-10-2003 , 05:04 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
By "shadows" on i mean are you're lights casting shadows?
-Have you checked the render log?
-Have you tried Render -> Render Diagnostics...?
-Have you tried File -> Optimize Scene Size?
-In the docs there are many tips and tricks to increase render speed. You should go through them as well...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 18 31-10-2003 , 06:40 PM
strykernet's Avatar
Subscriber
Join Date: Oct 2002
Posts: 73
Woo..i should try and do that KB... which of those above can give you an estimate time of how long it renders before i actually render? thanks..

# 19 31-10-2003 , 08:24 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198

which of those above can give you an estimate time of how long it renders before i actually render? thanks..

I believe none...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads