Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 03-11-2003 , 04:30 AM
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I'm not really understanding the problem. Could you post a pic or 2? Glad the video helped. user added image

# 17 03-11-2003 , 04:39 AM
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not sure, but does pressing 6 do it for ya'? 4 is wireframe, 5 is shaded, and 6 is shaded with textures. Hope I'm on the right track -> haven't read this entire thread.

# 18 03-11-2003 , 05:57 AM
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Yeah sorry! I'm not the best explainer in the world user added image

user added image

The picture on the left is rendered (Using Render->Render) whereas the picture on the right is rendered by the hardware render buffer... I wanted the final render to look shaded like the one on the right... the way I understood it was to use a a shader like a Blinn shader? At the moment, I'm using surface shader with the texture file attached.

Cheers again user added image

# 19 03-11-2003 , 05:58 AM
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Oh and btw, the reason the one on the left is a bit blurry is I still have motion blur on user added image

# 20 03-11-2003 , 07:56 AM
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Oh and one last simple thing... how can I change the bg colour to something else? Like a gradient blue to look like ocean water?

Thanks in advance user added image

# 21 03-11-2003 , 02:16 PM
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Your blinn probably had reflectivity on by default. Although that wouldn't render unless you have raytracing turned on.

Select your camera and in its attribute editor, open the environment tab.

# 22 03-11-2003 , 02:18 PM
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OK - so the camera bit for changing the bg colour... but how do I make my render shadowed like that? Do I have to change my surface shader to a Blinn?

# 23 04-11-2003 , 06:12 AM
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Hmmm, I might not have explained myself very well... the picture on the left is how it does render, the picture on the right is how I wanted it to. Basically, I wanted to still have shadows turned on for a texture map... I've looked through all the options, but can't find it anywhere?

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