This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
1. The rounded mass of the back of the head no matter how fat a person is unless he is deformed needs to be a little bit more round. That area is sinonimous along with the cranium. Note where the neck slopes it needs to be tweaked a little bit
2. Since the bakc mass of the head was tweaked you still need to refine the jawline area which is one of the most important things when you are modeling the head. What you got so far is good but it needs to be tweaked.
3. ignore number three lol
4. Im just basically pointing proportions which are based on the 2/3 basically the middle of the head is the eyebrow ridge......... between the chin and eyebrown ridge resides the bridge of the nose which you placed well and doesnt need to be perfectly in between since most humans are different. and on the top of the head it needs to be more round but not perfectly round if you know what I mean.
overall you are doing very good so far and I hope my critiques have helped you into becoming the best modeler you can be.