This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Remember in alot of games (ive seen anyway) weapons tend to have a high poly count simply because there on screen alot and so have more detail, this is usually in fps games but it just depends where you want to concentrate your detail.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off