Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 15-11-2003 , 06:33 PM
mtmckinley's Avatar
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Lookin' forward to it. user added image

# 17 15-11-2003 , 07:03 PM
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Forgot this image;

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# 18 15-11-2003 , 07:09 PM
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I've noticed you're displaying polycounts. If you're going for a game art entry, make sure you're counting triangles. user added image

# 19 15-11-2003 , 07:12 PM
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Hey, that looks nice! Good luck with the competition m8!

# 20 15-11-2003 , 07:25 PM
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Originally posted by mtmckinley
I've noticed you're displaying polycounts. If you're going for a game art entry, make sure you're counting triangles. user added image

Yeah, i've done that for everything but the Revolver so far.

# 21 16-11-2003 , 05:21 AM
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Nice gun. very well done.. I love the textures.

# 22 16-11-2003 , 11:14 AM
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Remember in alot of games (ive seen anyway) weapons tend to have a high poly count simply because there on screen alot and so have more detail, this is usually in fps games but it just depends where you want to concentrate your detail.


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# 23 16-11-2003 , 12:45 PM
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hey man
try planar or cylinder mapping the revolver bit of the gun it looks stretched on the top


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