Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 03-12-2003 , 03:25 PM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
Triangulating? Could you explain that?

# 17 03-12-2003 , 03:37 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
It splits your geometry up to have faces of 3 sides. Polygons > Triangulate.

# 18 03-12-2003 , 07:15 PM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
That worked! Thanks Mike!

Here is the model with a few extra texture enhancements. I know the model is crap, and so are the textures ( I didn't even texture the whole thing at that ). This was just a learning project to figure out how to place textures on a model.

The only thing I'm curious about know is that shadow on top if the cab. There is light behind it, as where the shadow should go all the way to the back.

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads