Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
It's been an age since I looked at this (or any thread) and by-ek lad you done good! Absolutely smashing job, you've come such a long way on this project..... A hearty pat on the back is well deserved.
I only looked at the last image (big thread can't be bothered) do you have anything planned for the scene, is it part of something larger or are you just working towards taking various stills of the scene?
happymat!! ha ha - thanks a lot mate - really appreciate the good words.
yeah - i'm basically just trying to recreate, as close as possible, the office where i work as an exercise to practise texturing. at the moment i'm just wiring everything up and adding a few last details and then i plan to start doing some renders and a few close ups. I 'm hoping to get it finished up in the next week so i can move on to something else.
thanks again mat - i'm looking forward to seeing your next project!
Incredible work arran. The modeling looks fantastic and the textures are spot on not to mention one of the most realistic mental ray renders I have seen.
hmm - you know i'm not sure - i did one last night and it seemed to take quite a while - maybe a couple of hours or so. next time i do one i'll let you know.
gster - i did a 1200 x 1400 mr render last night set on production with final gather on 100 and it took 2 hours and 45 minutes. not sure if that's good or bad.
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