Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 316 17-11-2002 , 07:16 PM
BabyDuck's Avatar
Subscriber
Join Date: Nov 2002
Location: USA
Posts: 1,170

Originally posted by undseth
OK

No imported files!

I'll do some small bushes and copy like a madman user added image

nobody says you cannot use pfx instead ...

# 317 17-11-2002 , 07:32 PM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363

Originally posted by babyduck
nobody says you cannot use pfx instead ...

Excellent advise.
Who said you´re a newbie huh?
user added image

# 318 17-11-2002 , 07:57 PM
BabyDuck's Avatar
Subscriber
Join Date: Nov 2002
Location: USA
Posts: 1,170

Originally posted by adldesigner
Excellent advise.
Who said you´re a newbie huh?
user added image

i am a newbie, that is why i have to use pf to make trees user added image

# 319 17-11-2002 , 10:20 PM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Friendly reminder:
  • Images posted from now on should have the name of the competitor embedded in the filename.
    ie: If I were a competitor, my images should be called adldesigner_crazymosquitoupdate200.jpg
  • Images posted size must be 600x440px. This keeps on the continuity of the thread and the Showcase.
    I´ve got things fairly organized and automatized in Photoshop so updating the Showcase hasn´t been a problem at all, but since there´s a growing number of competitors (and with it, a greater number of images posted) I need to take on this measures. Images that don´t have the size above noted (600x440px) will get cropped. I don´t mind compositing but keep it to the size.
Thanks guys!

# 320 17-11-2002 , 11:22 PM
deviantdreamworks's Avatar
Registered User
Join Date: Jun 2002
Location: in front of my PC
Posts: 172
BTW** I'm a newbie user added image



How to fly:
"...aim for the ground and miss..."
# 321 18-11-2002 , 01:31 AM
Registered User
Join Date: Jun 2002
Posts: 74
Quick update, got only the legs n some details left bfore i get started with the textures.

# 322 18-11-2002 , 05:57 AM
Subscriber
Join Date: Jul 2002
Location: Australia
Posts: 352
adldesigner

I entered on the 16th,,,, so I will be lagging a little behind.

My picture posts will be dropped back to regulation size.
I have nearly finished with the model as the last image showed and already started to throw a bit of colour on it. So should meet deadline OK (I HOPEuser added image )

# 323 18-11-2002 , 06:36 AM
Registered User
Join Date: Nov 2002
Location: Kansas City, KS USA
Posts: 12

Model Start

What's up folks. Got started on the modeling for my grasshopper. More to come......

# 324 18-11-2002 , 06:44 AM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Vizion: Showing some improvements and some speed modelling! Keep up the good work!

RayRay:Excellent detailing! Love those legs!

images Updated
Jesus, RayRay and Vizion: Please state your entry type.
(Newbie or Normal)


Last edited by adldesigner; 18-11-2002 at 10:05 AM.
# 325 18-11-2002 , 09:44 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
RayRay: Those legs are wicked! Very very cool. It actually looks like it's about to jump 6 foot in the air. user added image v.cool
alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 326 18-11-2002 , 12:15 PM
Roman's Avatar
Supreme Being
Join Date: May 2002
Location: Athens, Greece
Posts: 1,123
vision.. nice stuff man.. keep it up!
RayRay.. interestin' legs man.. already gives me the sense of strength in them.. keep it up..:p

# 327 18-11-2002 , 02:18 PM
deviantdreamworks's Avatar
Registered User
Join Date: Jun 2002
Location: in front of my PC
Posts: 172
Update:
rear...



How to fly:
"...aim for the ground and miss..."
# 328 18-11-2002 , 02:20 PM
deviantdreamworks's Avatar
Registered User
Join Date: Jun 2002
Location: in front of my PC
Posts: 172
front...



How to fly:
"...aim for the ground and miss..."
# 329 18-11-2002 , 02:22 PM
deviantdreamworks's Avatar
Registered User
Join Date: Jun 2002
Location: in front of my PC
Posts: 172
power-generator for the cock-pit...



How to fly:
"...aim for the ground and miss..."
# 330 18-11-2002 , 02:24 PM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
deviantdreamworks: Looking great although you gotta hurry up that modelling a bit, so you can get to texture it. user added image

Another thing: Please check submission guidelines posted just a while ago. It´ll help me update your images more efficiently.
  • Images posted from now on should have the name of the competitor embedded in the filename.
    ie: If I were a competitor, my images should be called adldesigner_crazymosquitoupdate200.jpg
  • Images posted size must be 600x440px. This keeps on the continuity of the thread and the Showcase.
    I´ve got things fairly organized and automatized in Photoshop so updating the Showcase hasn´t been a problem at all, but since there´s a growing number of competitors (and with it, a greater number of images posted) I need to take on this measures. Images that don´t have the size above noted (600x440px) will get cropped. I don´t mind compositing but keep it to the size.


Last edited by adldesigner; 18-11-2002 at 02:26 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads