Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I got into 3D modeling because of this Space themed game I play. I eventually bought Maya because the software I was using was, well, not as good as Maya
I was wondering if you would share that texture you used so I can get a better idea for my own space ships.
Hi mate, my texture really isnt worth having, plus its based on my models U.V's so will only really fit that, i only use very basic methods though, hope these easy tips help..in photoshop
pick a base color, add either lighter or darker stains, magic wand them from photos of concrete etc, keep it blended to the back ground, de saturate it and lower the opacity of its layer so it doesnt stand out too much, you now have a flat base color for your ship, but its got subtle variation in it.
Draw panels using line tool, when youve finished rasterize the layer, duplicate it and blur, the blurred version will be part of your dirt map, the crisp clean one will be your bump map.
Then just copy paste any interesting rust and stains you can find, i simply use the eraser to blend them in, de saturate and layer opacity etc.
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
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