This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
yeah definatley it just looks a little stark right now if you see what I mean. Maybe create some trees and scatter them to create a whole forest. Doesn't have to be detailed (And I have a really cool way of creating leaves and everything on trees which should be perfect for low detail background trees (Again using a scatter))
Thing is, he´s not creating a scene for the mechs .. but somewhat of a Diorama concept. Just like sculpting a scene for your models at home. That´s why his scene doesn´t involve that much foreign objects (since the idea is to keep the mech contrasted and as the center of attention always).
**edit**: Check this link here to better understand the concept.
Howdy. Well I'm in Kansas drinkin' some wine and doin' some 3D. Got a little update on my grasshopper.
Just wanted to compliment everyone on this months great competition.
Undseth, your model is great, love the clean build that's going on there
Bulletproof - awesome skill showing. Your modeling and texturing ability are freakin' amazing
El-Newty - love the concept on you're wings, it really fits the profile of "mecca inspired by insect" by combing the two so seamlessly
Vizion- Great form in your model, can't wait to see some detail and finishing touches.
Oh, and another thing...
RayRay that mech has a really "catchy" design. If I am allowed to put a finger on something, I'd feel that it's legs are a bit thin, compared to its joints. And that view angle in you last pic rules!
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