Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 346 19-11-2002 , 02:17 AM
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yeah definatley it just looks a little stark right now if you see what I mean. Maybe create some trees and scatter them to create a whole forest. Doesn't have to be detailed (And I have a really cool way of creating leaves and everything on trees which should be perfect for low detail background trees (Again using a scatter))

user added image

Alan

# 347 19-11-2002 , 02:20 AM
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Pure_Morning

Thing is, he´s not creating a scene for the mechs .. but somewhat of a Diorama concept. Just like sculpting a scene for your models at home. That´s why his scene doesn´t involve that much foreign objects (since the idea is to keep the mech contrasted and as the center of attention always).

**edit**: Check this link here to better understand the concept.


Last edited by adldesigner; 19-11-2002 at 02:23 AM.
# 348 19-11-2002 , 02:22 AM
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ahhhhhh I see, well that's cool. I didn't appreciate that user added image


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# 349 19-11-2002 , 02:38 AM
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here's and update...added a new vehical for ground transportation. user added image LEt me know what you think...



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"...aim for the ground and miss..."
# 350 19-11-2002 , 02:48 AM
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Deviant ... going great!
Remember to abide to competition guidelines.

**EDIT**: U2 undseth


Last edited by adldesigner; 19-11-2002 at 02:51 AM.
# 351 19-11-2002 , 03:11 AM
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?
What are you pointing out here adldesigner.


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# 352 19-11-2002 , 03:26 AM
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# 353 19-11-2002 , 03:29 AM
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Oh, im sorry!

It seems now that my pics are 10 pixels too tall.
Oh, the name-label, I forgot!


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# 354 19-11-2002 , 04:20 AM
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# 355 19-11-2002 , 07:09 AM
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What's up everybody

Howdy. Well I'm in Kansas drinkin' some wine and doin' some 3D. Got a little update on my grasshopper.
Just wanted to compliment everyone on this months great competition.
Undseth, your model is great, love the clean build that's going on there
Bulletproof - awesome skill showing. Your modeling and texturing ability are freakin' amazing
El-Newty - love the concept on you're wings, it really fits the profile of "mecca inspired by insect" by combing the two so seamlessly
Vizion- Great form in your model, can't wait to see some detail and finishing touches.

(My entry is beginner)

# 356 19-11-2002 , 12:38 PM
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great work ray ray
how hards the challenge might be able to win that one


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# 357 20-11-2002 , 01:01 AM
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ok further texturing work has been done. The scene is still alittle bright right now but I will be adjusting that ASAP.:banana:

# 358 20-11-2002 , 01:06 AM
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slightly different view

# 359 20-11-2002 , 03:24 AM
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Thanks RayRay!
I'll post a pic in a couple of hours, showing a 98% finished mech.

BulletProof got done fast, I wonder if he's up to somethinguser added image

PureMorning: Love to see more of that scene!


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# 360 20-11-2002 , 03:27 AM
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Oh, and another thing...
RayRay that mech has a really "catchy" design. If I am allowed to put a finger on something, I'd feel that it's legs are a bit thin, compared to its joints. And that view angle in you last pic rules!


I do not support Bush! Nor Saddam! Long live UN!
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