This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hmmm…
I’ve spent this weekend to finish modeling(having a hard time learning Maya) but I don’t know if I’ve got time to texture it. Never mind. Here’s what I’ve got so far;
Originally posted by Jesus My entry type is newbie.
sorry about that adl...
Lol, don´t worry mate. I´ll update them tonigh.
Excellent modelling by the way! Might want to try to at least present it in a scene for the final comp. If the texturing is too much then perhaps try for a shader? Excellent entry again!
When I started out in Maya I thought that I should learn all about modeling before I go any further into texturing. But it feels a bit dull to use the fractal noise map on all your work. So, I’ve been reading all I can about texturing lately and maybe I give it a try on this one.
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