Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 25-02-2004 , 03:00 AM
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the finger & blood:

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# 32 25-02-2004 , 08:15 AM
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and one more update before I go to bad.

I added a character to the scene. Alot more work needs to be done on the character as well, but this is just to give you guys a better idea of where I'm going with this scene.

Well off to bad, and hope to have more updates tomorrow user added image

# 33 25-02-2004 , 08:17 AM
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Oops forgot to pic, now that tells me I need to go to bad he he he.

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# 34 25-02-2004 , 09:52 AM
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Really spooky... i like the job and the Hambiente you done user added image All right


weld some pixels !!!
# 35 26-02-2004 , 04:29 AM
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OK guys now I need the C&C!

I'm trying to make up my mind on where to put this character.

Where would look the best kitchen or liveing-room area, as well as the pose.

here the kitchen view:

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# 36 26-02-2004 , 04:31 AM
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Oh,

Here the character shot:

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# 37 26-02-2004 , 05:27 AM
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high-rays

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# 38 26-02-2004 , 09:54 AM
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A view from the livingroom:

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# 39 26-02-2004 , 10:14 AM
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the scene is far too dark, with a white linoleum floor and a tube light there would be tons of bounce light. Non of your surfaces wouldbe pitch black. You need to add some fill lights etc, how are you rendering this is it with mental ray?


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# 40 26-02-2004 , 10:38 AM
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I don't have mental ray, where can I download it?

# 41 26-02-2004 , 11:19 AM
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from alias, right so in that case you really need to sort out your lighting. What's you're setup? one area light? user added image you need to think more about the mood of the piece (which admittedley is dark). I would try and get some nice contrasty stuff going on between the light and dark areas (but be more subtle than you are at the moment. It feels odd that in your pic the stuff at the back of the room is very brightly lit whilst the stuff at the front, including the character are very dimly lit if at all.... that make me think you are trying to compensate for poor modelling etc by hiding it with darkness (which there is nothing wrong with if it saves you time and doesnt degreade the piece) however in this case the piece is suffering heavily because of it. If you have a character in a scene then it should be lit and not just left in darkness...

Hope this helps
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# 42 26-02-2004 , 11:58 AM
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Hey thanks again Pure_Morning,

Well I played around with the lights, what do you think?

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# 43 26-02-2004 , 12:00 PM
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another:

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# 44 26-02-2004 , 12:02 PM
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And another:

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# 45 26-02-2004 , 12:37 PM
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ok the middle one is the best out of the three but it's still not right by a long shot. Look at where the kitchen "ends" there is a sharp contrast between the floor where it's light and where it's dark. That wouldnt happen.

Have you got any lights lighting from below? to simulate bounce light? that's why everything is so dark. Can you post a wireframe pic of your lighting setup in the scene and we can take it from there. Also up your antialiasing renders look crap with it turned down.

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