This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
In this weekend I had some spare time and make the texture for two of buildings
Hop you’ll like it
If the picture is too small tell me and I’ll post individual pictures of those buildings.
Cheers.
"Imagination is more important than knowledge" A.Einstein
Originally posted by Jack Of Spades How did you do the roughness of the walls?
Looks very realistic.
Mate, this is easy...
First of all I made my textures in Photoshop so this "tutorial" use Photoshop commands
You made first the color texture for your object lets say… texture_color.psp, now you make a copy of this… texture_bump.psp, ok so far so good…
Now you take the texture_bump.psp and desaturate all texture layers (if there are more than one) to obtain a gray scale texture.
From now one everything you have to do is to play around with the adjustments (level or brightness/contrast, or both) and with filters (blur or sharpen) to obtain the desired roughness.
You save the files in jpg, bmp, tiff or other extension and obtain for example: texture_color.jpg and texture_bump.jpg.
Now you are feel free to use those thexture files in Maya in Hipershade to define your object material
Hope this will help
Cheers.
"Imagination is more important than knowledge" A.Einstein
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