Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 31 28-04-2004 , 12:48 PM
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Originally posted by vladimirjp
unfortunately i known nothing about guitar, i.e. guard knobs, or pickguard... i would tweak i don''t know what they r user added image user added image
i used a bunch of ref pick on google to model after, ...
so it's has many different flavors!user added image
maybe just circle what needs to be changed, then i will try to tweak.

Okay. The pickguard is the large white area where the pickups, knobs, and toggle switch lie, on the body. It should be be nearly flat, maybe raised a few mm. I bet if you do a little more research on strats, you can find measurements and profile views of everything. The 3 knobs still need to be larger (their bases flare out more). You might also want to to lower the magnets on the pickups in the center of the body (the magnets would be the 6 gray cylinders sticking up out of the three white pill shapes in the center of the body, where the strings pass over). They usually don't stick up so high. One last thing is that you might want to look to tone down the glossiness a tad bit on the body as yours is a little bit more than it actually would be.

You're almost there. Here's another reference link you might want to check out. It's a lefty strat but has some good up-close images:

https://www.gruhn.com/features/lefty61strat/EF6334.html


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# 32 29-04-2004 , 03:33 PM
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i'm happy with this render.

i changed a few things. reflection is better, the knobs are bigger the pick guard is smaller

user added image

# 33 29-04-2004 , 03:46 PM
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Knob flares still need to be scaled out a little more. The pickguard still looks uneven and the scres in it look like they're not consistent 9some look like they're half on the pckguard/half on the body). Was this a quick render? Why is everything so blocky?

Keep at it. Don't quit on it now.


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# 34 29-04-2004 , 03:52 PM
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Look at the pickguard/knobs on this example.

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# 35 29-04-2004 , 09:06 PM
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Don`t you dare oo quit now vladimir, and try to smooth you strat a bit think that reflection will not be so blocky!! Coming up greate!!


Best resolt would come, if every one in the group are doing what is best for himself and the group!!

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# 36 29-04-2004 , 10:26 PM
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i don't see what you guys mean by "blocky"
if the highlights look the way they do, it's not because the strat is not smooth enough. it's simply the lighing that has it look that way. i have many primitives that reflect lights and it is an hdri render. so i am very happy with this look ! i don't think it needs anymore fine tunning. thanx for C&C

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