Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Update time again, been busy working on better loops. Think i've ironed out most of them. Gona redo the eye loops little more as I want to include proper blinkable eyelids.
Tidied up the eye loops yet to add the eyelids, just trying to decided the best way to do them. Added some rib definition need to play around with the abbs/belly area some more.
Well had a few distractions come up but I'm back at Mr Alien. Had a few problems finding and removing n-sided polys. All sorted now, BIG thanks to Vladimirjp and Dannyngan.
Not alot obviously done, took a few attempts at a ear i'm happy with and a few other tweaks.
that looks really good and throughout an exact replica of your "well cool" picture, looking forward to the rest mate, have you thought about the eyelids going from left to right? just as a spin on the norm!
Thanks Murph, I have been mentally playing with the idea of horizontal eyelids as something good and freaky and its something i'm still not sure on. I'm gona work on the hands and feet for a while and come back to them after some serious head scratching.
I am planning on having strips of skin between the lips, kinda like when Neo is being interogated by Agent Smith in The Matrix, so they stretch and deform as he speaks. Thats gona have me busy for a while as well.
Thanks Vlad, progress has been alot slower than I would of liked but its coming in dribs and drabs. Hands are at a level were i'm happy, next step the feet ....... sorry i'll get my coat.
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