Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Looks good, but I have one comment. Around the breast area it seems a little flat as it nears the armpit, whereas its a fairly fleshy area the weight of the breast where it meets the pit would push out slightly. Just my 10pence, keep going
Jango thanks. No if its the spot I'm thinking about your spot on. The crease right there is proving to be a frustration. Your 10pence is well spent.
Sir-Avalon, thanks for viewing. It means a lot to me. Your models female models are cool.
Dirack, Thanks.
Murph, LOL cool. Glad you think so. I had some bloke at another place thinking the arms are way to long.. I kept on thinking it couldn't be, I got with in a half inch of the ref. Started to wandering if the subject for reference hand un-usually long arms.
Kerosene, thank you. I appreciate your sentiments. Keep dropping buy for some eye candy.
rhaoosh, Great. I’m still sticking to the reference pretty closely. Once I’m happy or find I need to for some reason I will be working with out it. Its not the most complete or high enough resolution that I would like to see but. Though I'm not sure what will become of the breast before the end. Anyway if you want to see the ref I'm using...
its looking really good Pony! Ecsspecially compared to your referance. Like everybody I am impressed with the hands. I wish I could give you some better C&C but to me everything looks really good.
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