Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 31 07-01-2005 , 05:37 PM
Dragon3D's Avatar
Registered User
Join Date: Oct 2004
Location: VA
Posts: 53
Thanks Trooper!

Update: New foot done.

user added image

I will be adding a little more detail to the leg (fixing the too organic look) then the texturing starts.

More to come....
D.

# 32 09-01-2005 , 09:39 AM
anita's Avatar
Subscriber
Join Date: Mar 2003
Location: Beverly Hills
Posts: 712
pretty cool!


Alpha Gamma Sygma.
# 33 10-01-2005 , 05:25 AM
Dragon3D's Avatar
Registered User
Join Date: Oct 2004
Location: VA
Posts: 53
Update: Well at this point almost all of the model has been redone lol. This is where I got it this weekend. I like it a lot but I think it may look to organic. I will stew on it for a day or two to figure out what I will do I may be able to fix that with the texture and bumpmap because I do like the smooth look...CC would be great!

user added image

user added image

user added image

user added image

More to come...
D.


Last edited by Dragon3D; 10-01-2005 at 05:27 AM.
# 34 10-01-2005 , 05:27 AM
anita's Avatar
Subscriber
Join Date: Mar 2003
Location: Beverly Hills
Posts: 712
I think the nice thing about it is that it looks organic kinda tiered of the hard surface killing machinesuser added image


Alpha Gamma Sygma.
# 35 10-01-2005 , 05:52 PM
Registered User
Join Date: Dec 2004
Posts: 17
I have to agree with that. The organic look is much harder to pull of than a machine look. Atleast for me. I beleive it tends to give your machine more character type qualities. It allows you to introduce organic nuances for emotional content during animation.

VD

# 36 11-01-2005 , 06:47 PM
Dragon3D's Avatar
Registered User
Join Date: Oct 2004
Location: VA
Posts: 53
Yeah the more I look at it the more I like the organic look. Thanks peeps!

Next textures!
D.

# 37 13-01-2005 , 05:42 AM
Dragon3D's Avatar
Registered User
Join Date: Oct 2004
Location: VA
Posts: 53
Update: Started the texturing, I am still in the Idea stage though this is one....I call this version the "Rust Bucket" Not everything is textured here...

user added image

user added image

user added image

user added image

I have another idea that I want to try as well so....More to come...
D.


Last edited by Dragon3D; 13-01-2005 at 05:54 AM.
# 38 20-01-2005 , 04:20 PM
Vivec's Avatar
Subscriber
Join Date: Aug 2003
Location: England-leeds
Posts: 10
WOW the texturing and shading looks amazing...cant wail to see it in action....


Animation....the greatest form of expression
# 39 20-01-2005 , 11:35 PM
Registered User
Join Date: Dec 2004
Posts: 164
I really like the texturing and the crack on the head. Nice job.

# 40 21-01-2005 , 04:44 PM
happymat27's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,257
Nice bit of detail there. I'm totally agreeing about the organic look, very nice. Keep it up,

Mat.

# 41 21-01-2005 , 05:33 PM
uberstonks's Avatar
Subscriber
Join Date: Mar 2003
Location: UK- Wirral - near Liverpool
Posts: 209
Thats nice texturing.. Did u UV map it and do it in photoshop or was it done using Maya paint ?

# 42 21-01-2005 , 05:46 PM
Dragon3D's Avatar
Registered User
Join Date: Oct 2004
Location: VA
Posts: 53
THANKS EVERYONE!!!

I have to get my modivation back to get on this again. We are in for a snow storm this weekend so I may have some updates because I will be stuck in the house all weekend, minus the time me and my daughter go sledding user added image

As for the texture uberstonks, I used the 3D paint tool in Maya. I also made a few custom brushes for it to get the rusty look. I just love the 3D paint tool!!

I still need to work on the Spec layer of the texture. I also want to add a nother layer over top of the color that will tone down the rust a bit.

Thanks again everyone and I hope to have some new Updates as well as some animation soon.

D.


Last edited by Dragon3D; 21-01-2005 at 05:50 PM.
# 43 21-01-2005 , 05:59 PM
user added image Looks really cool, akthough i think a silver/chrome kinda metal would look better then rusty, because it's a bit organic ..

I think rusty usually looks better on square metal plates kinda stuff.. but still very nice model user added image

# 44 21-01-2005 , 07:12 PM
uberstonks's Avatar
Subscriber
Join Date: Mar 2003
Location: UK- Wirral - near Liverpool
Posts: 209
I think the rusty look is great... Makes a nice change

I think the most impressive part is the particle ball that is fires and the way it bounces/disperses when it hits the object.. very cool.. How did you do that ?

# 45 22-01-2005 , 06:37 PM
Element_Khaos's Avatar
Registered User
Join Date: Jun 2003
Posts: 182
i like the rusty look but i think there is WAY too much rust. you need some more unrusted metal in there i think. looks really great though.
also another thing i was thinking of when i made my mech (nothing compared to yours) is that having those wires uncovered on the legs is kinda dangerous for the mech user added image one cut of those wires and the entire leg could be useless

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads