This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Update: Well at this point almost all of the model has been redone lol. This is where I got it this weekend. I like it a lot but I think it may look to organic. I will stew on it for a day or two to figure out what I will do I may be able to fix that with the texture and bumpmap because I do like the smooth look...CC would be great!
I have to agree with that. The organic look is much harder to pull of than a machine look. Atleast for me. I beleive it tends to give your machine more character type qualities. It allows you to introduce organic nuances for emotional content during animation.
Update: Started the texturing, I am still in the Idea stage though this is one....I call this version the "Rust Bucket" Not everything is textured here...
I have another idea that I want to try as well so....More to come...
D.
I have to get my modivation back to get on this again. We are in for a snow storm this weekend so I may have some updates because I will be stuck in the house all weekend, minus the time me and my daughter go sledding
As for the texture uberstonks, I used the 3D paint tool in Maya. I also made a few custom brushes for it to get the rusty look. I just love the 3D paint tool!!
I still need to work on the Spec layer of the texture. I also want to add a nother layer over top of the color that will tone down the rust a bit.
Thanks again everyone and I hope to have some new Updates as well as some animation soon.
I think the rusty look is great... Makes a nice change
I think the most impressive part is the particle ball that is fires and the way it bounces/disperses when it hits the object.. very cool.. How did you do that ?
i like the rusty look but i think there is WAY too much rust. you need some more unrusted metal in there i think. looks really great though.
also another thing i was thinking of when i made my mech (nothing compared to yours) is that having those wires uncovered on the legs is kinda dangerous for the mech one cut of those wires and the entire leg could be useless
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