This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix Winner SM VFX Challenge 1 3rd Place SM SteamPunk Challenge (May 2007)
I have an idea for this one, and I'm considering entering even after the disaster of the last one:
I caught the flu
wrenched my back
broke a bone in my hand
drew scads of overtime
had the hd crash with my models on it
had the power supply die on my monitor.
So I hesitate to enter again; that may be God's way of telling me I shouldn't be doing 3D (or entering contests, maybe...)
Anyway, I've a cute idea I may try out (though I'm still trying to reconstruct my game art models from backups...)
Mike, would OpenGL graphics books count as art books?
There's this book about character modelling with Maya I'd been hoping to get, if not...
ok, another question, if u look at my thread, u will notice that, my robot is somewhat complex, in the final render postings for this competition, are we allowed to post more than one render?? cuz i may need to show the front and rear.... or will u be checking the threads also???
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