This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
The first ones were done with the default renderer, 1 ambient light and 1 ray-traced diectional light
this one and the last ones were done with mental ray using final gathering
the main difference between the last 2 is the asdded detail on the midsection and the top part the joins the mid section to the rear section has had some bits added
i'll do a close up of the mid section while i'm at work and post it when i get home
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
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