This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
It looks really great Matt.. fast progress.. :attn:
One thing you might look at before UV mapping though is the nostril area. Each nostril opening is a bit more round and there is an indentation between the 2 nostrils that I don't see. Other than that looks great and nicely proportioned.
great work Matt - it is definately beginning to come together. The only area that I am not sure about is the forehead. It looks like it protrudes forward a little too far. I could be mistaken though. Keep up the good work.
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