Maya 2020 fundamentals - modelling the real world
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# 31 30-01-2006 , 03:09 AM
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Update. Gotta do los of tweaking, but the basic shape's there.

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# 32 30-01-2006 , 03:16 AM
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And a clay render also.

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# 33 30-01-2006 , 03:44 AM
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One word..Wow! Can i see a some different angled wire shots and some weights screenshots?

# 34 30-01-2006 , 03:55 AM
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Absolutely, but it'll have to be tomorrow, I have to get up for work in a few hours.

# 35 12-02-2006 , 02:59 AM
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OK, I'm almost done with the wheel. The rims are the ones in every CSL reference I have, and the tire is a Michelin Pilot Sport PS2. Gonna mess with the tire a little more, but I'm happy so far.

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# 36 12-02-2006 , 03:50 AM
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Looks so good, I could eat it!


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# 37 12-02-2006 , 07:40 AM
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Great work you've got going on there dilberts, is that tyre tread modeled or have you used a bump map?

Take it easy,

Mat.

# 38 12-02-2006 , 10:40 AM
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If that is a model and not a bump map, how did you do it?


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# 39 12-02-2006 , 05:24 PM
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It's modeled with polys. I used the technique of making one section of tread, and then duplicating it in a long row, and finally adding a non-linear bend deformer to bend it 360 degrees. You can find a tutorial on that technique here:

https://www.danielbuck.net/

It's expensive with the number of polys, but gives you a lot more accuracy on the tread. Displacement maps can work well, but for me it takes just as long to make a nice displacement map as it does to model it directly.

# 40 12-02-2006 , 06:02 PM
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yeah i used the method kinda but i just duplicated round a pivot point.

# 41 12-02-2006 , 07:44 PM
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Thanks dilberts,

It never even crossed my mind to model treads before, displacement maps seemed to be the easy option for me, I will definately try it out in the future but I rekon my PC may melt!!

Take it easy,

Mat.

# 42 14-02-2006 , 11:29 PM
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Hey dilberts, Your model is looking great! Well done. I have only done some organic modelling so far, so I wouldn't know where to start on a project like this, but i have been reading through your thread and it's been really helpful. Cheers.

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# 43 15-02-2006 , 12:41 AM
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No updates I'm afraid. Works been killing me the last few days, so there's been no time for fun with Maya. Anyway, arran, if you have any questions on techniques/tips for non-organic objects let me know.

# 44 15-02-2006 , 01:07 AM
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thanks mate. I'll keep a close eye on your project.

Hope you find some time for maya - work is a pain....:angery:

# 45 15-02-2006 , 04:05 AM
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awesome work. can you post a wire on your new tweaks?


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