This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Looking good. I agree about the booleans. I steer away from them. They may give you a result but they do some weird stuff sometimes and remove uv's and stuff like that.
I'm not a geek. I'm a nerd.
msn - g1842@hotmail.com
I'm up for a chat anytime.
Hmmmm . . . Once you get it built, next thing you will probably want to do is blow it to hell, so if you keep that in mind while your building it . . . .
"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche
Booleans can do a few strange things as the calculation is huge to cut a hole in geometry using another object. As long as the object is clean and the history hasnt stacked up the boolean op should be fine.
If booleans give you hassle just extrude faces its alot easier in the long run. I never use booleans personally...
Well I will show you this evening what I have done so far. I am trying to make the bridge section as detialed as I can and see how long that takes so I can have a good idea (if there are no problems) how long the whole thing will take me to medel to the standard I want it.
That's the plan.
"You can live for yourself today -- or help build tomorrow for everyone" _LIVID
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off