This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I reccomend you finnish modeling, and texturing your scene, and then lastly, you can really concentrate on your GI. Your going to run into more unexpected light situations later on if you try to perfect your lighting now before you finnish modeling and texturing the rest of the scene.
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