Sorry about the lack of progress of late, been a bit been busy. I should get a chunk of modelling done over the next couple of days though, I'll post stuff as and when.
I managed to get a couple of hours in today and made a start on the main body part. Somewhere along the line I deleted the original geometry by mistake (probably when I was tidying up the outliner) so I had to start fresh, this mistake seemed to work in my favour though so it's not all bad.
I got a bit bored of posting workview shots so I did a quick render of the model so far
Thanks everyone, it's great when it starts to come together.
Serenity now! Is that from Seinfeld?
pbman, I'm going to do my best at texturing it, haven't quite decided how to do it yet but that seems to be the story for the whole model so far and it seems to be turning out ok.
I've attached a couple more views, I'm a bit reluctant to post shots of the underside at the moment as I've only done the top half of the main body and there's a gaping hole where the bottom half should be, very unsightly!!
I'll try to get the missing chunk done before the weekend's over.
I was wondering - when you are modelling something inorganic, I take it that you just build the seperate parts and then combine them? In other words, you don't have to worry about your wireframe connecting? Sorry if this is a noob question - i haven't done any inorganic modelling and need to start. cheers.
It's pretty open as to how you make an inorganic model, you can take the route that TimLIVID has gone down with his star destroyer and have the detail made up from micro models placed onto a pretty clean shell or the way I did this which was to rough out the shape, break it up to more managable parts then add detail by extruding faces and edges, adding edges and extracting faces (where I wanted a load of detail in one part like the grills).
The model you're making will pretty much denote which way you will make it.
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