Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 31 22-03-2006 , 12:14 PM
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Ilike a lot the work details you are addinguser added image


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# 32 23-03-2006 , 04:23 PM
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Amazing work as usual Mat - well done - this project is looking very good so far.

Haven't seen the film yet, but I'll check it out.

Stick at it!

# 33 23-03-2006 , 04:31 PM
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very impressive mat. always been excellent at modeling. i love how this is coming together .... keep it up

# 34 23-03-2006 , 06:09 PM
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Thanks folks, I really appreciate the enthusiasm.

Sorry about the lack of progress of late, been a bit been busy. I should get a chunk of modelling done over the next couple of days though, I'll post stuff as and when.

Take it easy,

Mat.

# 35 24-03-2006 , 07:22 PM
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Evening all,

I managed to get a couple of hours in today and made a start on the main body part. Somewhere along the line I deleted the original geometry by mistake (probably when I was tidying up the outliner) so I had to start fresh, this mistake seemed to work in my favour though so it's not all bad.

I got a bit bored of posting workview shots so I did a quick render of the model so far

enjoy,

Mat.

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# 36 24-03-2006 , 08:01 PM
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very nice great amount of detail you've got going on there.

# 37 24-03-2006 , 08:05 PM
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Dam that is superb!! the back part is awesome!!!


<a href="https://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
# 38 24-03-2006 , 08:16 PM
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i am aweeeeeeeeeeee ... man teach me teach me ...i love it ....the detail is excellent. :bow: :bow:


Last edited by mmoore5553; 24-03-2006 at 08:38 PM.
# 39 24-03-2006 , 08:48 PM
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Looking like some nice progress!

Serenity now! user added image

# 40 24-03-2006 , 08:55 PM
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Exccccellent Smithers, I mean Matt

regards
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# 41 24-03-2006 , 09:10 PM
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Originally posted by mtmckinley
Serenity now! user added image

Ha Ha! SERENITY NOW!!

Mat - fantastic work. Really good to see this all come together. More views please from different angles! Well done mate.

# 42 24-03-2006 , 09:27 PM
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dude some nice detailing put into that
r u gonna txture it?


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 43 25-03-2006 , 08:05 AM
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Thanks everyone, it's great when it starts to come together.

Serenity now! Is that from Seinfeld?

pbman, I'm going to do my best at texturing it, haven't quite decided how to do it yet but that seems to be the story for the whole model so far and it seems to be turning out ok.

I've attached a couple more views, I'm a bit reluctant to post shots of the underside at the moment as I've only done the top half of the main body and there's a gaping hole where the bottom half should be, very unsightly!!

I'll try to get the missing chunk done before the weekend's over.

Take it easy,

Mat.

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# 44 25-03-2006 , 06:49 PM
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yeah, seinfeld. sorry, it made me laugh.

I was wondering - when you are modelling something inorganic, I take it that you just build the seperate parts and then combine them? In other words, you don't have to worry about your wireframe connecting? Sorry if this is a noob question - i haven't done any inorganic modelling and need to start. cheers.

# 45 25-03-2006 , 07:12 PM
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It's pretty open as to how you make an inorganic model, you can take the route that TimLIVID has gone down with his star destroyer and have the detail made up from micro models placed onto a pretty clean shell or the way I did this which was to rough out the shape, break it up to more managable parts then add detail by extruding faces and edges, adding edges and extracting faces (where I wanted a load of detail in one part like the grills).

The model you're making will pretty much denote which way you will make it.

cheers,

Mat.

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