Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 17-04-2006 , 04:08 AM
Subscriber
Join Date: Nov 2004
Posts: 1,043
another pic - maybe can see eye more . also is there another way to post my pics to show better so you call can tell what is going on better ?

Attached Thumbnails
# 32 17-04-2006 , 04:15 AM
Subscriber
Join Date: Nov 2004
Posts: 1,043
here is duplicated

Attached Images
# 33 17-04-2006 , 04:24 AM
Subscriber
Join Date: Dec 2005
Location: Boston
Posts: 339
Good work so far. I would however finish that line on his beak. The one that doesnt go all the way to the top because it looks like thats creating a lump on his nose. maybe because its not smooth but it looks like that would create a wierd bump when you do smooth it. other then that, its looking very good. I might have to have you finish my work now hehe


Lamborghini Mucielago

Ferrari Modena 360

I create feeling in others that they themseleves don’t understand.
# 34 17-04-2006 , 04:45 AM
Subscriber
Join Date: Nov 2004
Posts: 1,043
didnt notice it ...oh i have tons of work to finish on this dragon but ran into problems when working with eye and found alot of duplicated edges after I extruded and other issues ..worked out now .. but still lacking all the extra detail like kurt has on his ..

sure i will finish it ... send it on hehe


Last edited by mmoore5553; 17-04-2006 at 05:34 AM.
# 35 17-04-2006 , 03:37 PM
Subscriber
Join Date: Nov 2004
Posts: 1,043
how much detail are we suppose to have at this point ? am I supopse to work out detail now ?

also when i go to poly>smooth

how do i go back to regular poly mode ?

# 36 17-04-2006 , 03:52 PM
Subscriber
Join Date: Dec 2005
Location: Boston
Posts: 339
set your itterations to 0
and it will go back to base mode


Lamborghini Mucielago

Ferrari Modena 360

I create feeling in others that they themseleves don’t understand.
# 37 17-04-2006 , 03:53 PM
Subscriber
Join Date: Dec 2005
Location: Boston
Posts: 339
click on the dragon and then in your channels box, you'll see your poly smooth history, click on poly smooth and thats were you set your itterations


Lamborghini Mucielago

Ferrari Modena 360

I create feeling in others that they themseleves don’t understand.
# 38 21-04-2006 , 04:14 AM
Subscriber
Join Date: Nov 2004
Posts: 1,043
made some minor updates. put in mouth and then snoat . working on it still . not lined up with referance picture but working on it. fixed some other spots that are bothering me ..C and C is welcome. still unsure about snoat . any help or comments welcome.

Attached Thumbnails
# 39 21-04-2006 , 04:15 AM
Subscriber
Join Date: Nov 2004
Posts: 1,043
some more pics

Attached Thumbnails
# 40 21-04-2006 , 04:16 AM
Subscriber
Join Date: Nov 2004
Posts: 1,043
one more pic

everything is still in poly. i probably convert to sub-d sometime but still working everything out in poly for now .

hopefully you can tell the changes . let me know if good or not

Attached Thumbnails

Last edited by mmoore5553; 21-04-2006 at 04:20 AM.
# 41 21-04-2006 , 04:23 PM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Hi mate, sorry I missed your thread for so long. How rude of me.

From what I can see (though I haven't ready ALL of it in honesty) it's going pretty well.

The only thing I am slightly worried about it the beak/nose. I personally think it should be a bit sharper at the end and maybe not so wide. Also I might re-think the size of that extruded bit. The beak bit, it's looking a bit bulbous and could be in danger of making it look like a sock puppet. Try those changes and put the results up. I might be wrong, but I would be interested to see the results.

With that said I do think your one the right track, I find organic modeling a right chore so to see it done well is a pleasure.

user added image


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 42 21-04-2006 , 04:34 PM
Subscriber
Join Date: Nov 2004
Posts: 1,043
its okay ...no worries ..yeah didnt think about that ...more pointed ....i dont know how to make it a point...will try to figure it out . will post pics when i get home and work on it.

still wondering if it looks better than first post cause i been working on it ..organic is hard ...


i find when i go to sub d i loss alot of detail.


hahha sock puppet ..just seen that ..hahah cant have that lol


Last edited by mmoore5553; 21-04-2006 at 04:43 PM.
# 43 21-04-2006 , 04:49 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Dude

If you lose detail in Sub D its not a prob, just add another edge loop or two in that area

Jay

# 44 21-04-2006 , 04:55 PM
Subscriber
Join Date: Nov 2004
Posts: 1,043
oh okay jay ..thanks for the tip ...i am learning alot from all of you ..thanks for all the help.

i will post a sub d pic later to show what i am talking about ...

# 45 21-04-2006 , 06:39 PM
Masteryoda's Avatar
Registered User
Join Date: Jul 2005
Location: Malta
Posts: 331
dont give up mate user added image the dragon is coming up nicely.


May the force be with you

My Official Portfolio
Fast Casino Payouts

Mark Julian Borg
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads