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# 31 17-04-2006 , 04:08 AM
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another pic - maybe can see eye more . also is there another way to post my pics to show better so you call can tell what is going on better ?

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# 32 17-04-2006 , 04:15 AM
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here is duplicated

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# 33 17-04-2006 , 04:24 AM
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Good work so far. I would however finish that line on his beak. The one that doesnt go all the way to the top because it looks like thats creating a lump on his nose. maybe because its not smooth but it looks like that would create a wierd bump when you do smooth it. other then that, its looking very good. I might have to have you finish my work now hehe


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# 34 17-04-2006 , 04:45 AM
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didnt notice it ...oh i have tons of work to finish on this dragon but ran into problems when working with eye and found alot of duplicated edges after I extruded and other issues ..worked out now .. but still lacking all the extra detail like kurt has on his ..

sure i will finish it ... send it on hehe


Last edited by mmoore5553; 17-04-2006 at 05:34 AM.
# 35 17-04-2006 , 03:37 PM
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how much detail are we suppose to have at this point ? am I supopse to work out detail now ?

also when i go to poly>smooth

how do i go back to regular poly mode ?

# 36 17-04-2006 , 03:52 PM
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set your itterations to 0
and it will go back to base mode


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# 37 17-04-2006 , 03:53 PM
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click on the dragon and then in your channels box, you'll see your poly smooth history, click on poly smooth and thats were you set your itterations


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# 38 21-04-2006 , 04:14 AM
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made some minor updates. put in mouth and then snoat . working on it still . not lined up with referance picture but working on it. fixed some other spots that are bothering me ..C and C is welcome. still unsure about snoat . any help or comments welcome.

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# 39 21-04-2006 , 04:15 AM
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some more pics

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# 40 21-04-2006 , 04:16 AM
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one more pic

everything is still in poly. i probably convert to sub-d sometime but still working everything out in poly for now .

hopefully you can tell the changes . let me know if good or not

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Last edited by mmoore5553; 21-04-2006 at 04:20 AM.
# 41 21-04-2006 , 04:23 PM
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Hi mate, sorry I missed your thread for so long. How rude of me.

From what I can see (though I haven't ready ALL of it in honesty) it's going pretty well.

The only thing I am slightly worried about it the beak/nose. I personally think it should be a bit sharper at the end and maybe not so wide. Also I might re-think the size of that extruded bit. The beak bit, it's looking a bit bulbous and could be in danger of making it look like a sock puppet. Try those changes and put the results up. I might be wrong, but I would be interested to see the results.

With that said I do think your one the right track, I find organic modeling a right chore so to see it done well is a pleasure.

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# 42 21-04-2006 , 04:34 PM
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its okay ...no worries ..yeah didnt think about that ...more pointed ....i dont know how to make it a point...will try to figure it out . will post pics when i get home and work on it.

still wondering if it looks better than first post cause i been working on it ..organic is hard ...


i find when i go to sub d i loss alot of detail.


hahha sock puppet ..just seen that ..hahah cant have that lol


Last edited by mmoore5553; 21-04-2006 at 04:43 PM.
# 43 21-04-2006 , 04:49 PM
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Dude

If you lose detail in Sub D its not a prob, just add another edge loop or two in that area

Jay

# 44 21-04-2006 , 04:55 PM
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oh okay jay ..thanks for the tip ...i am learning alot from all of you ..thanks for all the help.

i will post a sub d pic later to show what i am talking about ...

# 45 21-04-2006 , 06:39 PM
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dont give up mate user added image the dragon is coming up nicely.


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