Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 31 29-06-2006 , 04:22 PM
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update

heres an update
1) im having problems with the round tool i use it the i save an open the fie later an the round is still there but the two patches now r covin it

how /y is this?
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2) also how can i attache this back bit to rear thing so it is rounded on the edges - ne suggestion?

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3) heres a rim i made - done with out a tut an its not prefect but i am glad wiv the way it came out - just thought id put into practice wat ive learnt so far
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c&c welcome n all things

thx


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973

Last edited by pbman; 08-07-2006 at 06:46 PM.
# 32 08-07-2006 , 06:48 PM
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i still am out ragously stuck with the problem of attaching that rear part ne ideas?

also im tryin to make the disk break - i want to use bevel plus so it will have all those holes in it
but i try an it neva works - i selec the outside circle first - i have tried with dups an original but always fails for reasons like hitory is on or something
or says 1st curve must be outside other curves even wen i select it that way

ne ideas on that also?

many thx


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973

Last edited by pbman; 08-07-2006 at 06:50 PM.
# 33 08-07-2006 , 08:20 PM
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For the rear part I would do this:

Extrude a nurbs circle along each of the edge isoparms (make the circle diameter the width that you want your fillet to be), then create curves on surfaces by intersecting this new "tube" with each of the adjacent surfaces. You should then end up with a strip that you can trim out with the trim tool. You than have to choose a technique to create the fillet tangent to the surfaces with those new trim edges. Tou can try the freeform fillet which works sometimes, or else make a birail surface by creating two curves at the ends of these trimmed surfaces to use as generation curves, and the trimmed edges as the rails. I know it sounds complicated, but I do this so much that when you get used to selecting the correct tools, it takes just seconds to get a nice smooth tangent edge. Bottom line with nurbs modeling is that you have to think about connecting surfaces by creating a new intermediate surface, not by physically attaching the two.

If this confused you, there is a good nurbs modeling tutorial of an Audi TT that some guy did for Rhino software. The techniques he uses can all be applied to Maya, including the one I just described. It has nice pictures, so check it out.

https://www.smcars.net/forums/tutoria...t-audi-tt.html

# 34 08-07-2006 , 09:02 PM
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thx for that dilberts
i hope ur referimg to this part
cos im about to try that

thx man


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 35 08-07-2006 , 09:16 PM
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Exactly, it's a very effective way of dealing with trouble spots.

# 36 10-07-2006 , 04:58 PM
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nicely done pbman its realy coming along

i tried to do the same model but it went horribly wrong. but im thinkin about having another go.

anyway lookin forward to seeing the completed car

user added image

# 37 10-07-2006 , 05:59 PM
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thx azman for ur kind words

dilberts- i did it and it worked but i would have like more curve on it but thats my fault - u used birail idi u draw the end curves urself an use isopams to do it?

ive been working in the rear lights- at the mo its blocked out
oh an alsh the door handle

update with pics soon

thx


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 38 14-07-2006 , 02:40 PM
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had a little more practice on manual filleting n its 1 useful thing to know so thanks for showing me dilberts user added image :bow:
heres some more progress - no tut now so flying solo so im taking a while jst to get little things done
-added crude door handle
-blocked out rear lights
-wheel arches started to manual fillet
-added roof but hit a trouble spot still trying to find a good solution but it will come to me

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crits an comments plz - i dont care if ur rude just speak the truth

thx

edit: BTW this is the soft top version of the car


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973

Last edited by pbman; 14-07-2006 at 02:52 PM.
# 39 14-07-2006 , 02:50 PM
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i wish i had some way to help ..i do like how it is coming along and know how hard it is with nurbs ..keep up t he good work ... i love how this is coming along

# 40 15-07-2006 , 06:21 PM
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thx mmore..
nurbs can be a pain but can be quite nice

only small update i made a cheesey number plate
and made a seat - its not perfect but what the heck:attn:

user added image
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clcik here for a side view of seat in car

clcik here for a rear view

c&c welcome


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 41 20-07-2006 , 06:44 PM
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the roof is still beinging a pain in the arse so im still working on it

heres a new car paint shader ive been woring on
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is a software render

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is a MR render

crits an comments on the car an shader(lighting still needs work) plz


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 42 22-07-2006 , 08:15 PM
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roof

just sorted out the roof........finallyuser added image user added image :attn: :attn:

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i cant believe its done now just he rest of the car left

my rim is 5mb an the car itself is only under 1mb
damm it make file thates like 5 min to calculate just to open now


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 43 22-07-2006 , 08:27 PM
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hey it looks realy cool

the car paint shader works nicely aswell. whenever i try a car paint shader the reflections arent realistic enough, did u use HDRI?

Anyway the models cool

keep postin the updates

user added image

# 44 23-07-2006 , 02:21 PM
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wow your quite far on this tut, i got to the front bumper and got angry and quit:headbang: i could try again now i'm abit more experianced and have you to ask for help

# 45 23-07-2006 , 09:25 PM
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hey thx for ur comments

azman - no its not HDRI just a sphere with a ramp and some lights

tadpole3159 - dont give up!!!! after the first fillet thats really it.. it does get easier as u go..... im more than happy to help u if u need it
i have done most on the tut an then some ie roof an seat but with the techniques learned so far
if u carry on it have a look here click for manual fillet - its for rhino bu u can easily transfer it over .. thx to dilberts for showing me thisuser added image
good luck - ill be sure to help and keep an eye out if u post it up here
good luck once again

thx
pbman


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
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