Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 31 06-10-2006 , 05:28 PM
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Reflection problem

Hi guys.

Trying to make my Mech stand on a kind of reflective floor.
Any help or ideas? Phong, Blin any presets for those nodes?

Made about 50 renders but i just can't seem to do it?
is it in the material you set the reflectivity? or in the light? or in the plane?

thanks for helping me out here!

Gr.
M.


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# 32 06-10-2006 , 05:38 PM
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Muahahaha

Nevermind.
I found it.
just tried to put on Raytracing Quality the option in the render Settings.
Magic.

olé.

pics on https://files.czar.be/booya


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# 33 06-10-2006 , 07:55 PM
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Use a blinn, as they are best for reflective surfaces even with raytracing.


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 34 07-10-2006 , 10:15 AM
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Hm
I used an anisotrophic, and the mirroring is quite sufficiant no?

Gr.
M.

Monday I'll try with a blinn

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Last edited by cut_the_krab; 07-10-2006 at 10:17 AM.
# 35 07-10-2006 , 10:45 AM
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That's quite a detailed mech you've got there. user added image

# 36 07-10-2006 , 10:48 AM
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Yeah Thanks...
Iwas just posting on reply on your oceanship. Not bad att all man.
Like I said, it gave me some ideas to finetune the Mech.
user added image
Think I'll make some clay renders before going on to texturing it. It's funny but... I kindda like Clay renders, maybe evenmore than textured ones. Anyhow, thanks and looking forward to see that animation!
user added image


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# 37 07-10-2006 , 10:53 AM
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Looking forward to your finished mech as well user added image. As for the clay renderings, I know what you mean. Sometimes I make such unrealistic textures, that the clay render, through its omogenity, looks a lot better.

# 38 07-10-2006 , 12:00 PM
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good one

Hey cut, N1 one matey, looks the dogs, I agree with the others about clay renders, probably why I don't do so much texturing as I should do. It would be nice to see that rendered though, perhaps with some battle scars.
Is there an animation forthcoming?

Well done

Wraithe

# 39 08-10-2006 , 12:05 AM
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Had no idea anisotrophic could be that reflective nice find.


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 40 19-10-2006 , 03:25 PM
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:::Modeling Update:::

Small update on the personalising of the Mech.
https://files.czar.be/booya
Also played around with the clay renders a bit.

And 2 questions:

1. I have posted this issue before but never really got a satisfying answer. I have a small library of .3ds files, and want them to be opened in Maya. Instead of re-exporting the whole library in Max to an importable format, i am seeking for a MEL-script or a plug-in (i'm on MAC!) to be able to import .3ds files. i have tried to download the bonus tools at the AREA site, but the downloaded file "orient ToTool.mel" is 24k, and after having placed it in the approriate folder (remind me please wich one that is...maybe I got the wrong 1?!)... nothing happens in the plugin manager. So NO luck so far on that subject.

2. I assigned a Lambert shader to all my meshes of my model, is there a FAST way to "unassign" the material to my meshes at once. Or do i need to manually retrack it from each mesh separate?

Any help muchly appreciated.
Thanxs.
Good week-end to ya'll.
M.


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# 41 19-10-2006 , 03:52 PM
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you downloaded the wrong file obviously in the area.

there are a lot of bonus tools file name on that site. i almost got confused myself.

https://area.autodesk.com/tags/listing/238/

u can RMB click on your shader to pop up options on shader assignment

# 42 19-10-2006 , 03:59 PM
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OK THANKS.... I 'LL CHECK IT OUT!

oops
capslock
user added image


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# 43 22-10-2006 , 03:19 AM
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1. I have posted this issue before but never really got a satisfying answer. I have a small library of .3ds files, and want them to be opened in Maya. Instead of re-exporting the whole library in Max to an importable format, i am seeking for a MEL-script or a plug-in (i'm on MAC!) to be able to import .3ds files. i have tried to download the bonus tools at the AREA site, but the downloaded file "orient ToTool.mel" is 24k, and after having placed it in the approriate folder (remind me please wich one that is...maybe I got the wrong 1?!)... nothing happens in the plugin manager. So NO luck so far on that subject.


Like I said, I'm on a mac so Vladimirjp, your link wont cut it. user added image

I retried to downlozd the Bonus Tools Update 2 for Mac but when I unzip the file it give me the orientToTool.mel (24k big).
Even if that were the right tool? were do i put it? PLEASE, i'm getting desperate!

Thanx
M.


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# 44 22-10-2006 , 06:00 AM
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that things legs would have to ge movin pretty fast for it to stay balanced

# 45 22-10-2006 , 06:10 AM
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Gee thanks for the info!

Not quite sure how to interpret that.
The model will be textured THEN rigged and THEN animated
Until then it has lead feet and won't fall over at all!

Any help on the mel part acid?


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