Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 27-09-2006 , 01:56 PM
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# 32 27-09-2006 , 04:03 PM
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Yeah there is that but I was refering to him having 2 planes. Your way is better though.

Didnt think of that.

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# 33 27-09-2006 , 04:12 PM
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no probs, seems silly to have to create more GEO when there is already a method there to do it. One of those weird maya things though where if you don't know it's there.... user added image
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