Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 16-03-2007 , 11:44 PM
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with some metals in the fingers.. I hope de proportions are right

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# 32 17-03-2007 , 12:46 AM
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She looks nice! But I think the fingers are slightly too long. And the upper hand should be fatter, I think.

# 33 17-03-2007 , 01:50 AM
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yeah - it's looking good, but the hand is far too flat. Your hand has an arch with the middle fingers being higher than the outer two. Also, I know others were telling you to make the arms longer, but I have to disagree - the arms are too long- you can definitely see that in the front view.

keep up the good work - I really like this character. user added image

# 34 17-03-2007 , 02:26 AM
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Originally posted by Sgart
She looks nice! But I think the fingers are slightly too long. And the upper hand should be fatter, I think.

I agree

Originally posted by arran
the arms are too long- you can definitely see that in the front view.

I disagree. Check yourself out sometime. Look at where your wrists go to. Seriously, it's all proportional.

Great model mate! KUTGW

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# 35 17-03-2007 , 02:50 AM
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check out your own avatar mate user added image I'm sure it's a matter of preference and it may be because the hand is so flat that it's difficult to tell where the wrist ends, but the lower arm still looks longer than the upper arm to me.

The hand should start at the lower red mark.

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# 36 18-03-2007 , 05:31 PM
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I think it would be easier to see how long the arm actually is when the hand is looking natural.

# 37 24-04-2007 , 10:15 PM
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well is been some time but this is the new hand..

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# 38 24-04-2007 , 10:16 PM
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also the boots

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# 39 24-04-2007 , 10:18 PM
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so all the character is done now. some coments?

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# 40 25-04-2007 , 06:18 AM
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Very Nice model, how did you do the 2D/Toon rendering in her face?


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# 41 26-04-2007 , 10:24 AM
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nice job on her hand kazama and the new boots look awesome.

well done mate!user added image

# 42 26-04-2007 , 10:29 AM
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Well done!


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# 43 26-04-2007 , 02:49 PM
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Looking good man!


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# 44 30-04-2007 , 01:27 AM
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thanks for the comments. The toon effect is a NPRS I donwloaded some time ago, but the NPRS was wrong, it was missing something, and with a friend of my we make it work.. then I start working with that and experimented and end up with a better result than the original shader.

# 45 30-04-2007 , 05:11 AM
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looking good so far kazama

I've just skimmed through the thread so if other people have said any of these things then ignore me user added image

- The breast armour area looks quite artifical and doesn't flow that well around the breast area. I think playing with the point position and under the cup area might help.
- The thighs are a little chunky for someone of her stature, especially in the manga style.
- The hand looked a bit flat but a bit of tweaking should sort that out

Keep it up user added image
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