View Poll Results: what kind of track?
a rally track through a desert like a segment of the dakar challenge 10 50.00%
a le mans type track most likely laguna seca 10 50.00%
Voters: 20. You may not vote on this poll

Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 14-05-2007 , 11:55 PM
Acid44
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thanks manuser added image

heres the terrain so far... the uv is TEMPORARY...

in the end itll all be desert for the effects:bandit:

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# 32 15-05-2007 , 09:04 AM
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'flips, explodes, lands in pond, gets stuck in tunnel!!'

who's driving this thing? paris hilton?!user added image

# 33 15-05-2007 , 09:15 AM
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Originally posted by acid44
nope:bandit: its easier than that... select the model go to the dynamics menus layout then go to soft/rigid bodies>creat soft body with the car selected then select both the car and the created particles and apply a turbulence field, same way i did the terrain

Outside-the-box thinking owns user added image

Originally posted by arran
'flips, explodes, lands in pond, gets stuck in tunnel!!'

who's driving this thing? paris hilton?!user added image

:lmao:


# 34 15-05-2007 , 12:12 PM
Acid44
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'flips, explodes, lands in pond, gets stuck in tunnel!!'
who's driving this thing? paris hilton?!

lol:lmao: dude i just woke up don make me laugh like that it hurts the chest!!

i figured out the dynamics last night for the dust behind the car so i might render a little video and upload it somewhere to show the basic line a little betteruser added image


Last edited by Acid44; 15-05-2007 at 06:28 PM.
# 35 15-05-2007 , 01:09 PM
Acid44
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more progress on the skyline... ill be cleaning up the mesh so dont worry about thatuser added image

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# 36 15-05-2007 , 05:32 PM
Acid44
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im uploading a video on youtube that wil show the basic line of the car right now

also... does anyone know of a site that has goo desert textures or an easy way to make it and how to turn a regular image into a greyscale image for the bumpmap?user added image

# 37 15-05-2007 , 06:27 PM
Acid44
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ok so... youtube screwed up and didnt upload the full video so scratch that but i did some more work on the skyline and im still workin on that but heres an update:added basic doors

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# 38 15-05-2007 , 06:40 PM
Acid44
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the magick of pivot points!!!(and polly smooth button)

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# 39 16-05-2007 , 12:54 AM
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great project you have here acid, would love to see this getting finished user added image nice work on the cars atm such as skyline, good job ...

"flips, explodes, lands in pond, gets stuck in tunnel!!
who's driving this thing? paris hilton?!"

LOL arran! XD


Last edited by marlonjohn; 18-05-2007 at 01:05 PM.
# 40 18-05-2007 , 09:36 AM
Acid44
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thanks marlon id love to see this finished too:p user added image

# 41 21-05-2007 , 06:16 AM
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this is a huge project you have undertaking man, are you going to make them low poly cars? cause i think that will save on some rendering time unless you dont mind the rendering. also the car is not too accurate, ill post some pic to help you out.

# 42 23-05-2007 , 02:18 PM
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here are the corrections

red - get rid off
blue - add these edges

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# 43 30-05-2007 , 02:11 AM
Acid44
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the edges in the middle are gone once i merge the sides so ill deal with them after but when i get a chance ill fix the rest thanks manuser added image

# 44 06-06-2007 , 02:05 AM
Acid44
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i started in the roof section but i havent made the changes that younglion mentioned ive been busy with my girlfriend and practicing wicca so its been slow progress but today ill be workiing a bit hopefullyuser added image

# 45 06-06-2007 , 02:06 AM
Acid44
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forgot the pic...

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