Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 20-10-2007 , 10:08 AM
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# 32 20-10-2007 , 10:09 AM
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hand upper

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# 33 20-10-2007 , 10:10 AM
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finally, some teeth:

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# 34 01-11-2007 , 06:22 AM
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A couple of images showing my attempts with mental ray's sss fast skin shader. Still got a long way to go. Wondering if I should just stick to a maya material (blinn probably).

Crits and comments appreciated. SSS looking ok or not? Stick to a maya material or not?

thanks,

gubar

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# 35 01-11-2007 , 06:23 AM
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body

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# 36 01-11-2007 , 06:24 AM
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Damn that looks good. :o

The waist and chest look a bit too similar in width though.

If you want a good anatomy book, get Atlas of Human Anatomy for the Artist, by Stephen Rogers Peck.

It's invaluable. user added image

# 37 01-11-2007 , 05:05 PM
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Hi Gubar, nice work. Here are some crits:

Wrist and hand are too flat
forearm is too long
there are no lats (the muscles in the back visible from the front under the arm pits)
skin texture/shader needs lots of work - read up on it, lots of good tuts around
eyes are too small

Keep tweaking it user added image

Cheers

# 38 04-11-2007 , 01:02 AM
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Thanks for the comments guys.

Minstrel, agreed on the eyes, I've enlarged them somewhat, be good to hear what you think now. I'm reluctant to reduce the forearm length since they match my reference exactly - and I'm hoping that the wrists and hands, though flat, are in a good position to bind, then they're to be posed as required.

The texture, as you point out, needs a lot of work. I'm posting it here in the hope of getting some feedback on it. I've added colouring to shade some of the intermuscle areas where some people show more red (between the abs, back muscles etc) and shaded the face some more (redness on the cheeks, nose, darkness in the under eye area) and generally tried to break the skin up a bit. I'm having trouble taking it to the next level though, and the web is surprisingly light on human-skin texturing advice.

Any crits and comments, particularly on the texturing and where to go next with it, are more than welcome.

thanks,

gubar

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# 39 04-11-2007 , 01:03 AM
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front view of the guy:

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# 40 04-11-2007 , 10:51 AM
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Originally posted by gubar
front view of the guy:

Your progress thus far is damn fine gubar.
I'm not sure what happened in the render but it looks like he has vertical scan lines on his chest. Might want to take a look at that. As far as the model itself goes, Rigging in maya as I have experienced is very customized.

Meaning, if you want detail in the hand model it in because you will set up your rig to make that detail look realistic if thats the look you are going for.

As far as the forearm length goes, I'd say its fine, especially since it matches your reference. And well stick to the reference is my best advice for your first model. Learn what you like and don't like and then go back and tweak it up after.

The texture effects look great so far with regards to the muscle definition and the overall look so far.

The skin colour is great, can't wait to see some more details.


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# 41 06-11-2007 , 07:24 PM
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Thanks for the comments. Still working on it, it is pretty tricky doing this for the first time. Want to add in variation to the colour, but at the same time don't want him to look like he's wearing make up.

Here's an update on the face - not sure if the stubble works or not.

Comments welcome.

cheers,

gubar

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# 42 06-11-2007 , 08:46 PM
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the texture on the fac is coming along niceley. You should add some eyes and detail to the lips to help bring the final look together.
It looks like stubble but it doesn't, its a nice depth addition in my opinion.

Great work dude, keep it up.
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# 43 09-11-2007 , 11:15 PM
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An update.

I'm not happy with the eye area at all. They were to small and beady, so I've went back to my reference and blocked them out. The eyes themselves are fine, probably need to tweak their pupil size which can be done easily, and the texture has gone a bit skewed on the left one but that's easily sorted.

It's the socket and lids that are driving me nuts. Any advice appreciated, need it now as this is the most stuck I've been with it. Tweaked for ages and they look fake - sockets further back, closer to center, smaller vertically or horizontally? I've been looking at it for too long and a new sets of eyes may help me, to make a new set of eyes.

cheers,

gubar

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# 44 09-11-2007 , 11:16 PM
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another

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# 45 09-11-2007 , 11:20 PM
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i think your lighting is a bit bad, not giving the sss a nice scene.

try to add something like this

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