Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 11-11-2007 , 10:40 PM
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I completely agree Djblazer. I have just discovered how to use the transpose tool with multiple subtools so I should be able to sort out the pose very soon.

Cheers,

Leon Labyk

# 32 14-11-2007 , 11:34 PM
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I liked the water you had before. Looked very natural so please keep it user added image

My only complaint would be like said the character pose and some of the model. Remember with the pose things should look to be affected by gravity so shoulders should be lower etc. The breasts also look unnatural and should be a more 'tear drop' shape like in the original image.

Here's an edit of how you could possibly fix it user added image

user added image


Last edited by SpaceGoat; 15-11-2007 at 12:09 AM.
# 33 15-11-2007 , 08:38 AM
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I have sorted out the pose but am having trouble moving the hair into place. I have created the hair using curves but when I select everything and try moving it the curves are not following properly. I assume this is why once I get the hair where it should be in the viewport it is rendering as if it is where the curves are. If anyone can help fix this problem it would be much appreciated.

Cheers,

Leon

# 34 15-11-2007 , 08:53 AM
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Go to your outliner and try moving other parts that are connected to the hair system, i dont think with hair you can group them and move it. But you could try.

Try something like this.

# 35 15-11-2007 , 09:03 AM
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The city background is nice


Chris Howell
Respower, a Self-Service Render Farm
# 36 15-11-2007 , 11:38 AM
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very nice, no real crits just whats been said about the pose... i like the ocean, lit very well.. is it just the maya ocean shader?

keep it up


"You won't get anything done by planning" - Karl Pilkington
# 37 15-11-2007 , 02:11 PM
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Thanks for your help Aikoworld got it sorted.

Wod, yes it is simply a maya ocean shader.

Spacegoat I prefer the water how it is at the moment but I will get a render how it was before if you would like me to.

Here is a render of the new pose + I have textured the largest building in the city. The left arm is still looking a bit tight though and is going to need some more work.

Thanks all for your comments they are much appreciated.

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# 38 16-11-2007 , 03:17 PM
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Got the composition looking a lot better.

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# 39 17-11-2007 , 04:10 AM
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Small update.

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# 40 17-11-2007 , 04:26 AM
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comparing on what she is standing on and the character lighting, it seems that you have to switch the lighting down on the character or up the lighting on what she is standing on.

You got something reel cool here man.

# 41 02-01-2008 , 08:39 AM
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Got some time to take your suggestion AikoWorld and have fixed what she is standing on. Due to other stuff I have not had any time to finish this off but hope to try and get it done soon.

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# 42 02-01-2008 , 09:00 AM
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If u want the arm to look more relaxed bend the fingers a litttle
there all straight out like shes just seen something that shocked here

# 43 02-01-2008 , 09:06 AM
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it's looking really cool - but i think the head is really letting this down - it just looks like its sitting a little awkward on the shoulders and also the face seems kind of vacant...

# 44 02-01-2008 , 09:15 AM
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I agree
the eyes look alitle dead as well
but please change the hand, for some reasonm its really bugging me

# 45 02-01-2008 , 12:02 PM
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Yeah these are all areas I plan to work on. The whole arm and hand are just biped at the moment and I will pose when I get time. With regards to the eyes she does not have any at the moment and I will add them once I get the rest sorted.
The main problems I really need to get sorted are the ones you have mentioned though Aran as I feel these are going to prove the most difficult.

Thanks for your thoughts they are much appreciated.

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