Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 01-10-2008 , 08:25 PM
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its getting there. user added image

# 32 01-10-2008 , 08:41 PM
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When more progress come i will post again cya then user added image
I have some work at the university so i will be away for some days ...

Thanks for the support i'm really getting into Zbrush right now so i'm pleased with my results for now but i can do better user added image

# 33 13-10-2008 , 07:13 AM
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I'm still wroking on level 2 , this is just smooth out at 4 for best view.

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# 34 13-10-2008 , 10:05 AM
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It does look a lot better than the previous model. Her shoulders are quite wide though, and the way the breasts are kinda stuffed into chest makes me think..tranny.


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# 35 03-11-2008 , 11:39 PM
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Finally one good clean character ready for Zbrushing

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# 36 03-11-2008 , 11:40 PM
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Mesh

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# 37 05-11-2008 , 10:33 PM
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You could buy 4 of those for the same price as Maya Unlimited 2009 my friend!

Model looks good.


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# 38 15-11-2008 , 02:20 AM
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As i was not so pleased with my basic mesh i remodel. So here is the basic model + uvmapping.. I think i'm ready for a long Zbrushing :p

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# 39 15-11-2008 , 02:22 AM
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map

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# 40 15-11-2008 , 03:46 AM
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not like it matters that much, but there is LOTS of wasted space there.


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# 41 15-11-2008 , 05:06 AM
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Yeah, too much wasted space. You have to pack it as tight as you can. This will give you a better resolution when you apply the texture.

# 42 15-11-2008 , 08:31 AM
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is this better ?

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# 43 15-11-2008 , 08:45 AM
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It still could be better, but this is better.
To make more use of the space, I think if you tuck one of the torso piece under each other. That'll give you a lot of space. Right now the arms are taking alot. And increase the side a little more. Other than that, its pretty good.

# 44 15-11-2008 , 03:24 PM
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C'mon, you can get it tighter than that, if your going to texture in Z it dosent care about UV's really, so you could shrink the areas that possible wont be on show much, and make the other areas (face hands etc) larger in the map area


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# 45 22-11-2008 , 09:19 PM
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Working on it , still no work on the arms , foot , head but i will work on them soon. I'm learning anatomy in details now so i need some time to develop myself :p

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