This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
One thing though:
Although the attatch options, make a blend alternative, due to (probably) the closeness of the isoparms, on the surfaces, the blending did not generate that blended surfaces... um..
So, I detatched BOTH surfaces (to be attatched) close to the end, in order to create a gap, which I then fill in with the "attatch surface" with the blend option.
In the pic below I decided to use the stitch tool to connect the whole floater-fuselage to the two new surfaces under the floater.
But the stitch tool works with a parametrizied set of surfaces, which means that both surfaces to be stitched together, "must/should" have the same number of spans/isoparms.
I had to detatch the first floater-surface I made earlier, in order to stitch the two smaller surfaces to the floater-surface.
These four surfaces had a different number of spans/isoparms, so i had to make them "equal". I could not delete any isoparms, so I inserted isoparms on every surface, so that they eventualy had the same number of spans/isoparms, roughly at the same places.
Hmm. The span count on the two curves are different. The projected curve on the fuselage has a whopping 114 vertices (or so), and the other has only 22.
I am not able to change the span count on the fuselage-curve, but I can move these cv's. The trick is to keep history on and move the cv's on the projected curve (they keep themselves glued" to the fuselage surface) and not try to modify the surface itself (at least not on the outer edges, the inner cv's are modified).
um... so I have tweaked the curve cv's (proj-fuselage-cuve) and some cv's on the fillet surface itself (but only those that aren't on the edge of the surface.
EDIT:
Forget everything above.
The tweaking turned bad
However I identified the problem with the former fillet surface.
The problem was that maya had a "hard time" making this fillet surface AND do the tangency thing.
So I tweaked a few cv's on the end of the wing, so that any tangency to these cv's were nice and rounded and not so sharp as was the result in the former try.
hmmm I'll have to think aobut it. But no promises.
With the fillet surface ready to attatch to the wind I ran into some issue.
It appeared that the attatch tool did not work. I did eventually figure out how to do this, but do not quite understand what was wrong.
Anyway, the spans running alongside the surfaces were different.
The fillet surface was rebuilt from 26 spans to 22, just like the count on the wing. Stangely, the attatch tool worked this time.
I know the attatch tool did not work with trimmed surfaces, so I undid some easy trims prior to the attatching. I can trim the small things after the attatchment.
I now have a full wing, and I do not intent to attatch it to any object.
Holy crap mate! My head hurts!... <twitch>
GREAT job!
May the force be with you...always!
A Jedi shall not know anger nor hatred nor Love
The only way to live a good life is to act upon your emotions
A warrior is reborn when he has something to protect
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