actually - making everything quads isn't necessary - it really depends on what you're doing - so if your model is organic and will deform than quads are important. however, if it's a hard surface and it looks fine when you render, than it really doesn't matter. having a clean mesh is a good thing to work towards sure - but making everything quads is a bit of a myth.Originally posted by hammer.horror
about the mesh - you should really aim for quads, that just means a polygon with 4 sides, not triangles or 5 sided or whatever.