Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 31 08-01-2010 , 11:25 PM
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I see, no I just provided it as an OBJ because people have so many versions of Maya and sometimes people ask 'how can I open this for this version etc', plus I thought if people want to sculpt instead then OBJ is perfect all round really...one size fits all so to speak

zbrush would be a .ztl file, not sure what a native mudbox file is, is it an .mb too??

J

# 32 08-01-2010 , 11:32 PM
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No, it's .mud or .mdbx or something like that.

# 33 08-01-2010 , 11:34 PM
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Ahh thanks Stwert

# 34 09-01-2010 , 09:52 AM
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Sorry to hijack the thread but here's an update user added image
Wireframe (thanks to Jay's Lovely base mesh) and just some adjustments again to the cheeks and mouth!

Too bad you cant enter THX, you could always do a Hand-Drawn version? I reckon you'd nail that!


"If Less is more then think how much more more would be..."


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Last edited by Some Guy; 09-01-2010 at 09:54 AM.
# 35 09-01-2010 , 09:53 AM
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blue!

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# 36 09-01-2010 , 09:55 AM
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opps

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# 37 09-01-2010 , 05:29 PM
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No I apologise for hijacking your thread mate.


Now lets see the Avatar Nose get underway mate, so far so good.

J

# 38 09-01-2010 , 07:41 PM
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great start but (sorry) - I think your ears go up too much instead of back - yours are more elf like


# 39 09-01-2010 , 07:44 PM
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Looks like a great start there.

Some tips:

Ears are to large and at the wrong position ( in Z in Y they are good)

If I look at your face it 's a long face and high cheekbones, on your model pull the geo down with the move brush( from below the nose).

I see you are already working on the details I wouldn't bother with it at this stage( trust me I speak from experience).

If I am looking correct at the avatar characters they have catlike ears/eyes and noses so that shouldbedone first then reshape it to match your characteristics so if you have big ears model a big avatar ear ( it resembles caricature drawing a bit).
So the most important part of the human anatomy is the overall shape of the head and the mouth.

Again looks like a great start, but there is still much to do on shape level so refrain from going into detailling level good luck

# 40 10-01-2010 , 05:20 AM
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Thanks for the advice all! Ive toned down the ears and changed the face, its quite hard to get the big eyes AS well as the high cheekbones so i think its gonna have to be one or the other. I reckon most of the resemblance will be in the mouth (which is now totally messed up) but hey, still ages to go user added image

Left is before, Middle is after.

Edit: Also with the nose Jay, I reckon that one is gonna be really hard! I tried a version (too embarrassing to show here) and it changed the top half of the fay WAaaayyyy to much for my liking, ill need to experiment much more.

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# 41 10-01-2010 , 07:30 AM
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Originally posted by Some Guy
Sorry to hijack the thread but here's an update user added image

haha, funny

it looks awesome. soon you'll have another challenge medal user added image

chin looks good




that's a "Ch" pronounced as a "K"

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# 42 10-01-2010 , 09:55 AM
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Its not hard mate, just ignore your nose when it comes to it and do the proper Avatar Nose, thats the whole idea of the comp dont forget you can edit the mesh to suit.

Jay

# 43 11-01-2010 , 02:57 AM
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Nice progress Someguy! Keep working on that nose just as Jay recommends, and you will get it in no time.

Too bad you cant enter THX, you could always do a Hand-Drawn version? I reckon you'd nail that!

I don't know, I would really rather do a CG version over a 2D version. 2D doesn't seem to do the AVATAR concept justice.

# 44 20-01-2010 , 12:16 PM
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Hey all! No updates for a while user added image
Zbrush keeps crashing and is majorly p***in me off!!! On a good note i have been accepted into uni so after a week or so of hectic preparation ill be free to finish this up!
Ciao


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# 45 20-01-2010 , 12:32 PM
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What uni ?
Profession ?

Everything is looking good so far.
my advice is that you can low the divisions and make some details on lower levels. And when you again up the divisions on high level you will have more details and more shapes...

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