Finished the mask apart from eye glass - front part gets ripped off in the story hence me modelling the noise and mouth area- it was also a lot easier shaping the mask with them there
Just not had the time to learn it. I did not have a good enough PC to start with but since I got this new one I have been working so hard, but might just have to install it again, but I have heard 2010 was very buggie.. but as I did get it for free I might aswell give it a go
Well got the bulk of him done now
Need to add small details here and there but quite happy with the result as a whole - well apart from the shoes which I am about to go and redo and the pipes going to the back of the mask. I also changed the arms a little as I thought they looked too mirror image.
Not bad for 3 days work I think anyway
Last edited by tweetytunes; 23-10-2010 at 04:47 PM.
Right - first I stole my shotgun from the adventure hero challenge from here, that I did not finish and removed the scanner from the gun so its a separate item (but part of the story so its all good).
Had another go at the pipes (happier with them now) and the shoes (still not 100% on them). I also gave him a bit more of an ass - as some people thought it was flat
Still need to do the following things before starting uv`s ...
Glass in mask, Zips on suit, Patched up rips in suit, details on armband and details on air tanks.
But going to leave it here now until I finish trap Jaw from the horror challenging as I just not happy leaving him unfinished.
Last edited by tweetytunes; 27-10-2010 at 10:58 AM.
looking great! I love the shotgun, looks awesome!
Wondering, how are you smoothing your character? I have been highlighting what I want to smooth and using 3 and rendering with mental ray to smooth my models, don't know if there is a better way so I'm just curious as to how you do it.
Building as low as possible and pressing 3. The trick is getting polys where polys are needed. Don`t get me wrong these are not game models but 100`s of poly`s are not needed iva - so adding extra lines here and there to keep the shape when smoothed does not hurt. The other thing is quads, quads, quads. Anything else just looks wired when you use the pressing the 3 option. After that its just rendered with metalray (at the mo as I have looking at other options)
Last edited by tweetytunes; 30-10-2010 at 08:24 AM.
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