just add Dom to your ignore list problem solved.
This place just became loser ville. Drama city man. No thanks.
Thanks for nothing mods.
Monitor your boards better and more efficiently.
Piece.
Now, moving on:Lights - judging by the two massive specular highlights I'd say you are maybe using a couple of spotlights in front there. You could look into arbitrary shadow mapping of caustics or try creating splines using omnidirectional texturing. Everything will have some kind of a bump, so probably add one, it will also break up the specularity. those reflections are like a mirror try blurring them a bit. If you want a good metal you should add an environment. Create an IBL.
I wouldn't rely on procedural textures, as nothing in nature has a uniformly-distributed pattern like those generated with an equation. Instead, I would try to create a bump, and spec map from your diffuse texture. You'll be amazed at how much of a difference there is.As far as the texture goes though, there is a .005 fractile bump. I know its subtle, but it's there. I'm not entirely clear on the term you used there. Is there something I'm not doing other than the fractile that needs to be done? What did you mean texture mapping? Is that different from a standard bump on the UV projection?
You would use render layers. Render layers allow you to apply specific shaders on objects during render time. This way, you could have a "glow" pass, where you have all the materials matte-black, no lights, and only have the regions that you wish to glow white. Then you can use this as a mask in After Effects to create the glow.Assuming I read and understood correctly, those types of things would be done in post. Okay, so I am assuming in something like after effects. *snip* what I don't understand is how does that (post application of such effects) relate to an object or, robot, who is then eventually fully animated?
It's a legacy feature. You'll find a lot of them hanging around, and in some cases, it's just fine, as it's very accessible. However, the more powerful and versatile method requires a bit more preparation.Further, and I'm really just trying to understand, why would they incorporate the option (glows, lighting effects, etc.) into Maya at all if there isn't a way or reason to use them?
Just so you know, we have no way to access PMs, emails, or other forms of communication between members; we can only moderate what can be seen in the public forums.Thanks for nothing mods.
Monitor your boards better and more efficiently.
I'm glad someone said this, thanks John, because it's very true.If you disregard some of the information Dom posted, he actually has some valuable insight.
Mine said the same thing, I've been known to go for hours even days at work with my mouth shutmy old mother always said if you can't say something nice then don't say anything.
Haha, I can only assume you are talking about me and what travis said to me. To tell you the truth the lack of support is not something I'm bothered about.Reading through what has gone on here, it does seem there has been a lack of support, not only that, but some derogatory comments made about someone who just wants to learn how to get better.