Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 21-02-2013 , 03:15 PM
tweetytunes's Avatar
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Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,457
Yer faces and keeping the polys low can be tricky, but a few years back I took aload of free models and cleaded them up (most free ones are tri's). It really helps u learn how to solve quads problems at low levels. If you have the time I think its worth it. Then once you have a goodclean model, u can then play about with the edge loops and what u can take out without compermizing the shape.


# 32 22-02-2013 , 11:43 AM
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Join Date: May 2008
Location: northern ireland
Posts: 184
great idea man, though i have to admit when i do a face model, it usually ends up do bad i have to clean it all up anyway user added image


the more I Think I know about Maya the less I seem to know about it.

check me out www.rm3d.co.uk
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