This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Yer faces and keeping the polys low can be tricky, but a few years back I took aload of free models and cleaded them up (most free ones are tri's). It really helps u learn how to solve quads problems at low levels. If you have the time I think its worth it. Then once you have a goodclean model, u can then play about with the edge loops and what u can take out without compermizing the shape.
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