This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
adldesigner,
sounds great! I got your email, thought that I would reply here. Um.. How long? don't know, I have finals and stuff this comming week, so I am going to be studying alot, and finnishing up some animations, so Maybe two weeks, starting today? A week? Its up to you. I really want the final render to be a composite as well if that will work for you. I figured we didn't need to work on the same flower, as long as we are both working on flowers. I look forward to working on this with you. Let me know what you think! THanks,
Brian
Alright, hey ace, welcome aboard! Same to you apollo . Anyways, yes.. max is allowed as the challenge is to model and maya and max are just tools . Ok, that said Ace3 and Apollo 15 will be battling. I will start up the thread in the 1 on 1 battle section . Here are the rules:
Topic: Mech
Modelling type: Poly
Textures: No
Time limit: 2 weeks
Alright, the battle will start today, and end on sunday 2 weeks from now. The poll will go on for one more day .
"I should call you sugar maple tree cause i'd totally tap that" haha
To: Anyone
Topic: lowpoly of any street fighter character
Modeling Type: Polys 3500 tris
Textures: yes 2 512x512 texture and 2 alpha (if you need it) maps
Time Limit: 3 weeks
when done, you must show-
1:atleast front, side, back view of final model
2:wireframe that shows the poly count
3:1 beauty render (posed if you like but not required)
4:all texture and alpha maps used
Street fighter character :O :O.. sweet!... Great idea oatmeal.. but yea i do not see why anyone else should NOT take this on.. it seems like an awesome battle .. YOu could learn a lot with this.. especially if you took up someone like ryu or ken, with all that muscle.
"I should call you sugar maple tree cause i'd totally tap that" haha
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