Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 31 22-05-2003 , 04:57 PM
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Buddy ... are you wearing lipstick?! user added image

Model´s looking very good mate.
Eyebrows are geometry?
Nose geometry is a real plus, looks very real.

# 32 22-05-2003 , 06:11 PM
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no lip stick mate, just have redish purple lips.... Im weird..
Eye brows are painted


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 33 22-05-2003 , 06:15 PM
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Originally posted by Kurt
Im weird..

Couldn´t have said it better myself Bud. user added image
Model rocks! dude.

# 34 22-05-2003 , 10:54 PM
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Started the blendshapes....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb

Last edited by Kurt; 03-07-2013 at 09:10 PM.
# 35 24-05-2003 , 12:33 PM
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um the grin is sweet reminds me of that piano player guy. libarachieee..

# 36 24-05-2003 , 01:44 PM
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the blendshapes look great user added image

how do you make the blendshapes? are they on the poly mesh, or directly in subd (if the head is subd at all) ?

# 37 24-05-2003 , 02:01 PM
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Blendshapes are pretty easy to do the only time consuming part it shaping the model to get the look you want....
All you do is make a copy of you original geometry adn model it to the way you want. Then select the copy then shift select the orignial go Deform> create blendshapes. Then Sliders come up.


I do all my shapeing in sub-d then covert back to poly add a smooth for the blends...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb

Last edited by Kurt; 03-07-2013 at 09:10 PM.
# 38 24-05-2003 , 02:18 PM
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ok thanks - that is what i wanted to know. i am right now looking for ideas to make a very very low poly character for a animation. and my first thought was to finish the animation with the low poly version - so that i have less stress with rigging it. and when the animation is ready - to just convert the character with a proxy to subd. the shaping in subd and then converting back to poly for the blendshapes sounds very good to me. so much to learn yet user added image

# 39 25-05-2003 , 12:28 AM
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Still working on the skin starting to get it even closer... Laernig a lot as I keep trying...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb

Last edited by Kurt; 03-07-2013 at 09:10 PM.
# 40 25-05-2003 , 05:49 PM
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nice work man.

could u plz show unwraped image and wireframe and some diffuse textures.....

what res of texture u r using..

just few questions in my mind.......don't mind

very nice work...


u can do it
# 41 25-05-2003 , 08:30 PM
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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 42 25-05-2003 , 08:31 PM
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Uv map


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb

Last edited by Kurt; 03-07-2013 at 09:10 PM.
# 43 25-05-2003 , 08:32 PM
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Texture Map


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb

Last edited by Kurt; 03-07-2013 at 09:10 PM.
# 44 25-05-2003 , 08:36 PM
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Final all the blendshapes done...... 25 in all....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb

Last edited by Kurt; 03-07-2013 at 09:10 PM.
# 45 25-05-2003 , 08:40 PM
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Cool man!!!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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