Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 15-06-2003 , 10:10 AM
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Originally posted by Kurt
Just a update almost have spazes animation done

wow i love him. but you might want to get virtualdub which is free and reencode the playblasts to divx. yes, you get artifacts, but the animation and your work can still be seen. and it is great animation user added image - especially when he gets squashed.

here is what i done real fast to show you.

your avi was 2.16 mb -> zip 1.41 mb
reencoded with divx (5.0.5) at 256 kbps the new is 296 kb (factor 7.5) -> zip 277 kb (still factor 5.2 smaller)

it would be something differant if it would be a final render with a background - then divx might not be good enough.

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File Type: zip spazdonedivx.zip (277.0 KB, 191 views)
# 32 15-06-2003 , 12:08 PM
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Thanks BD.... still have to add a few things wiht the rock to make it look heavier once he picks it up....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 33 19-06-2003 , 02:35 PM
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Well lots of changes in Spaz boy..... Added a lot more weight to the rock and he dosen't carry it so high.. Also add a lot more rotation in his whole body which really lossed him up.. About 90 percent done.... Just fine tunning

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File Type: zip spaz90done.zip (1.57 MB, 196 views)

I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 34 19-06-2003 , 02:39 PM
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great mate1 love the little anim there!

a tad more enthasis on the feet when he has the rock like so it looks like his feet stamp down?

but its great

# 35 28-06-2003 , 02:22 AM
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Well spaz is all done.... took out the blue because the project is more for showing my character moment rather than texturing...

So hes a bit darker than the rest of the small set just so you will focus on him...

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 36 29-06-2003 , 04:32 PM
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Still playing i really should stop so i can do a final render hehehe..

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 37 29-06-2003 , 04:34 PM
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nice kurt! done in maya paint?

# 38 29-06-2003 , 04:35 PM
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spaz is in maya paint with fractals to incandences.... rest just blinns and lamberts


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 39 21-07-2003 , 03:15 PM
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Playing around with toon shaders. to live Spaz up a bit......

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 40 21-07-2003 , 03:17 PM
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=)

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
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