Maya 2020 fundamentals - modelling the real world
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# 31 08-06-2003 , 10:48 AM
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Well, here's final design for now. I'll try to get the gun fleshed out in the model when it comes to it. Going to just try to get the character started now.

Thanks for all your input!

user added image

# 32 08-06-2003 , 11:06 AM
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Here's a little something for anyone interested. I don't pretend to be the best artist in the world, but I'm rather proud of this one. user added image

user added image

# 33 08-06-2003 , 02:30 PM
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I like it! Its like Olivia Newton from Grease programmed to kick your @$$. The traditional rollerskates are a nice touch too, I cant wait to see the model

# 34 08-06-2003 , 03:50 PM
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Don't ya mean "Xanadu?" That was the Olivia-Newton Rollerskate movie. user added image


"Terminat Bora Diem, Terminal Auctor opus."
# 35 08-06-2003 , 06:34 PM
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This is actually my first low-poly female character to attempt, but I'll try to do my best. Also, as I'm now working all day during the week, I'll probably only really have time on weekends to mess with her. Hopefully be able to get done during the challenge.

Anyway, the challenge wants me to create a "game" that my character is in, so let's go into more detail as to the game for Sweet Tart.

As mentioned before, she'd be one of the crazy, psycho combatants in a "Twisted Metal" style arena combat game. You'd play it 3rd person and, with Sweet Tart on skates, anyway, it'd probably look kinda like Jet Set Radio Future or whatever that game was called except without the toon shading.

Arena's would be big, and hide lots of different weapon pickups and power ups. To spice things up, there could also be a Mario Kart-style racing game types where you would attack fellow racers and try to finish first.

For weapons, you've got your primary and secondary. I think all the characters would have their own, unique secondary weapon (Sweet Tart's Teddy Bombs, for example) and the primary weapon would change based on weapons found in the arena. And then, everyone would have some kind of bladed weapon, for when ammo runs out.

The other characters in the game would need to also have some mode of transportation other than just walking, but it would not be a vehicle game, so it'd have to be something like a jet pack or a scooter or something, so the action would be fast and furious. user added image

I want to play this game, now! lol

# 36 08-06-2003 , 06:42 PM
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In a way, it reminds me of one of the characters in Quake III, Slash. Cybernetic Chick on futuristic blades...the attire's different though.


"Terminat Bora Diem, Terminal Auctor opus."

Last edited by NitroLiq; 08-06-2003 at 06:49 PM.
# 37 08-06-2003 , 06:52 PM
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can't say I've played that game, I'm afraid.

# 38 09-06-2003 , 12:10 PM
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great concepts mike..yep you have some drawnig skills there mate!!!

I will be sure to keep an eye on your progress! looks like a fun challenge

# 39 21-09-2003 , 03:38 AM
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This is the character I'd like to get back to and possible make into a video series regarding her creation, for those curious.

# 40 21-09-2003 , 03:40 AM
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I really need to work on my 2D skills. :p Progress on a new sketch:

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# 41 21-09-2003 , 03:49 AM
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How i miss this!!!!!!!! great stuff mate..... I'd do a high res model of her muhahhahahahaha


Awesome as usual


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 42 21-09-2003 , 03:59 AM
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Thanks, Kurt. user added image With your excellent drawing skillz (and degree to boot!) I'd appreciate any pointers! The feet are very WIP... I also am not liking how the left (her right) leg is looking... seems too thick or something.

# 43 21-09-2003 , 12:43 PM
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Mike it looks great, i wouldn't change much.. the only real thing that stands out is her head might need to be just a tad bit bigger. Her legs are fine, remeber she would have strong legs roller blading all day long.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 44 21-09-2003 , 07:39 PM
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Thanks, Kurt.

Messing around with it... still not liking that leg. user added image

user added image

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