Hey howard you got some mad skills mate.... If you make a freaky character for this set and if i have time (waiting to hear if i get a fulltime job in the next week or so.) we should make a little animation..=)
Awesome stuff mate...
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
It was just two lights- I think they were point lights? but may have been volume... and in the attributes you can change the colors.... I usually use the cheesey old movie style lighting. 3 lights, a white key light @1.2 or so a red and a blur light for rim lighting usually @.5 or so. in the viewport under lights you can check "use all lights" and adjust them in realtime... I dont know if this is a proper trchnique, I guess I should get Mikes lighting tute eh?
Pure_Morning- animate?!?!? are you crazy!! thats your department I guess they would be easier than the zillion spiders you did, but still way too advanced for me
fredriksson- just checked out your site.... great stuff!!! :thumbsup:
ok... did a bit more. I have a bad feeling that I am going to have to reassemble this during the texturing process
Why texture!!!!!!!!! looks great as it is.... you have a few colors burning through but thats easy to fix.. I see an old black and white movie feel mate.. with film scratches
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
At the moment this sorta looks a little like a minature, but I bet that'll change when you texture it. I'm with everyone here, it looks great at the moment.
there used to be a how to on the alias site on how you can animate gears and stuff. It would do it all for you. It should be too hard. I think if you did them as rigid bodies it would be fine. yeah a rigid body with a nail constraint in the middle of it I think..... I'll have a play and see what I can come up with
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