Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 15-10-2003 , 12:31 AM
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dude you're using GI_Joe right?

# 32 15-10-2003 , 12:36 AM
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Given the amount of detail you put into it, you could probably get away with putting on shaders on some parts (turrets and such)and uv-mapping and texturing other parts (like the large flat areas). It looks great though, I'm a big fan of detailed modeling like this. Keep it up. :thumbsup:


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# 33 15-10-2003 , 01:32 AM
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Zykotik No, Im using Mental Ray / Final gather

Fred yeah, I like the detail stuff. It takes a bit longer, but the results are better.


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# 34 15-10-2003 , 07:49 AM
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sooooo cool! Excellent details dude!
Lovin' it!


whatever!
# 35 20-10-2003 , 08:57 PM
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UPDATE

UPDATE! Latest renders...

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# 36 20-10-2003 , 08:59 PM
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and from the front...

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# 37 20-10-2003 , 09:39 PM
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Very cool.
Getting heavy to work with?


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# 38 20-10-2003 , 09:44 PM
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:thumbsup: Looking very nice.

# 39 20-10-2003 , 11:15 PM
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fred: yeah, kinda. gotta work it in sections already. Im only doing half of it and mirroring it, but even the half is getting pretty heavy. Still, only takes about 5 minutes to render in MR.

Thanks Rick. Glad to see you've resolved your rendering issue. user added image

user added image


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# 40 21-10-2003 , 02:43 PM
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Hey dave great work, the details look awsome!!:bow:

Hope to see a wire frame of it.....

Are you going to place this model in an animation scene?

Keep it up!!!
user added image


If you can Imagine, Draw it, if you Draw it, Animate it, then it becomes a Masterpiece.....
# 41 21-10-2003 , 03:04 PM
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Wire...
user added image


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# 42 21-10-2003 , 03:10 PM
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wooh awsome...u said u r using mantal ray, why do u use it instead of software or hardware rendering,

Do you have to do extra things to render in mental ray?

Again impressive details.....


If you can Imagine, Draw it, if you Draw it, Animate it, then it becomes a Masterpiece.....
# 43 21-10-2003 , 03:21 PM
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why do I use mental ray? Well, look at the image. It looks like it is an actual piece of plastic sitting in the sun. The renderes are aa much higher quality and more photoreal.

Yes, there are some things you have to do in MR to get it right.


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# 44 27-10-2003 , 06:33 AM
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vehicle

I love it because it reminds me of speed racer and the mammoth car.

# 45 27-10-2003 , 06:38 AM
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mental ray

Dave where can i get mental ray and how do i import it into maya 4.5?

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