Yeah, the helmet is not quite right. I took a look at some reference images on Google and I noticed a couple of things which seem to focus on the face-cage:
(1) Looking at the render of the profile, the curve on the side of the facecage maybe just a smidgen too much.
(2) The gap between the two elements of the double crossbar at the top maybe too wide.
u can quickly tweak the shapes of ur models by using some of maya'deformers.
since his head will be under a helmet, there is no need take the poly count too high.(if u r using poly's to model this head)
ur model looks decent right now , from the looks of it, it seems u have enough vertices to shape this head nicely... so:
create either a lattice, or a couple clusters, then just try to match thte profile and front views of ur images... details can be added l8r, but now u just need the overall dimensions and shape. so tweak away
wow great stuff just one comment about the nose is looks like it hooks a little more in the picture than in your model. i dunno if it will matter like it was said before cuz hes under a helmet but something to consider.
ok to start off, twisteddragon33, this might sound stupid but i have no clue how to render a wire lol, i have used maya for years now tell me how and i will.
LSphinx the thing covering his eyes is a tented thing dont know what it is called but it blocks the sun and protects the eyes
3djoe thanks for the reply and i will show the wire when someone tells me how
Element_Khaos also thanks for the reply and i decided for now i wont bother with the face it seems pretty close compared to the pics of the player so i will get to that later
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