Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 07-11-2003 , 07:23 PM
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I'm glad you put that buttstock on... You wouldn't want the BATF to catch you without one user added image

# 32 07-11-2003 , 07:33 PM
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I got animation of bullets ejecting in the proper direction but now need to get them spinning in a random rotaion. Just need to sit back a bit nad figure out an expression for this. Any ideas you guys can through at me would be great.

# 33 07-11-2003 , 07:40 PM
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https://www.thegnomonworkshop.com/tut...s_uniform.html


This might have the expresion you need to make it randomized. Also the Inspired Character Creation book has a good little chapter on expressions. You might be able to take a look at it in your local borders, (Borders is my Libary). Looking forward to seeing more of your project.

# 34 08-11-2003 , 03:17 PM
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Check out the playbast. Finally got the bullets ejecting and rotating. feedback welcome.

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# 35 08-11-2003 , 04:00 PM
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Help on vector rendering...may not be the right forum

Hi,

This image looks fantastic. Could someone give a basic idea of how to vector render in maya? Any help is greatly appreciated.

Many Thanks in advance.

# 36 08-11-2003 , 05:01 PM
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I can't help with that, but i know you need maya 5 so if you've got 4.5 or lower you can't do it.

# 37 08-11-2003 , 06:25 PM
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I was originally going to do this in vector but vector does not support particles. Than i tried to do layers which worked fine but than the issue is that there is no alpha in vector either. So thats when I decided to go with the realistic look.

# 38 27-11-2003 , 09:46 PM
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very minor update but working with mel can sometimes be time consuming.

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