Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 31-12-2003 , 05:25 AM
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Thanks carrot. Yeah the muscles should have the fiber look to them and other things.. but I was just blocking out color to see how the combination looked.. I will def be adding bump, spec, and more varied color afects after I get the basic colors I want figered out..

your coments are much apriceated becosue I was starting the think the colors sucked so bad no one wanted to post..

# 32 31-12-2003 , 07:21 AM
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How did u get that MR render with the wireframe? Is that a texture applied or a composite?


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# 33 31-12-2003 , 08:27 AM
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Dave, yeah its the UVsnapshot of the low poly verstion. cleaned up in photoshop. and put on as the texture for the high poly render.

I really wish they would make the UVsnapshot so it would output higher res than 2048x2048. Its hard to see some details with all the UVmaps on one map now.

The render with the wire texture on it was in the maya software render, with GIJoe. It wasn't untill I started tweaking the UVplacemnt that I started useing MentalRay.

# 34 04-01-2004 , 02:02 PM
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just a thought hear.

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# 35 06-01-2004 , 10:18 AM
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.


Last edited by Pony; 06-01-2004 at 02:23 PM.
# 36 06-01-2004 , 02:22 PM
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working it.

C+C please

<<<oversized image removed>>>


Last edited by dave_baer; 11-01-2004 at 12:21 AM.
# 37 07-01-2004 , 02:54 AM
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Hmm interesting, i like the fact that he kinda looks like breading rock, but I feel it looks like a statue, as if it were built, the stones are like evenly spaced squares, or like a tightly assembled brick wall. Especially on the neck and arm. Its all squared off, and organized. Hopefully you can screw up the organazation a lil and make it look more organic.

If you look at the pic, you can see what i mean. You may have to adjust the UVs a lil because you what the contours of the texture to follow the yellow lines, and instead they are following the red ones.

REALLY looking forward to this texture, I'd offer to help, but i know you're are MUCH better at 2d art then me = )

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Last edited by Vectorman; 07-01-2004 at 03:04 PM.
# 38 07-01-2004 , 05:06 AM
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Awesome Work Pony, keep up the awesome job.user added image

# 39 08-01-2004 , 04:08 AM
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R-Tillery, thanks..

Vecter man.. well I'v change the scheem of the texture a little.. are thease more what you were thinking about.. ?

note that you can see a little of the wire frame mixed in with it. Its being erased as I go, using it as a ref of corse. The outlineing hear will be placed in the bump more than on the color texture as hear.. I'm doing it this way to make it eazyer to see the posible afect as I go.

user added image


Last edited by Pony; 08-01-2004 at 05:51 AM.
# 40 08-01-2004 , 04:09 AM
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user added image


Last edited by Pony; 08-01-2004 at 04:33 AM.
# 41 08-01-2004 , 07:41 AM
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I like the later pic a bit better. I do really like the design of the model. Here is a reference of one of HR GIGERS work that I was talking about. You could have the bones as solid and the tubes running behind them. Just a thought.

edit. Now this is the right picture. Haha

<<<oversized image removed>>>


Last edited by dave_baer; 11-01-2004 at 12:22 AM.
# 42 09-01-2004 , 02:09 AM
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Hay Rick. Gigers got some cool stuff. I like allot of his style. Thanks for sharing the pic. I'm thinking seriously about your ideas on the ribs.

(wandering what the pic was of befor you switched it with the right one.. hopeing it wasn't PC LOL)


Last edited by Pony; 09-01-2004 at 02:11 AM.
# 43 12-01-2004 , 08:36 AM
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Modifications to the model for changes to where it will have damage. That will be up and coming on the right side of him.

Texture placed in bump now where it needs to be.. not finished covering all the body though.
a little of the color texture included.

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# 44 19-01-2004 , 02:53 AM
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Some modifications to the geometry where I still was not happy with it.

The wings are completely redone.
The front of the neck looked to flat.
Little edits on the top of the chest.
Legs are reshaped a little and now have more connecting ligaments in to the body.

UV maps all adjusted for changes.

rendered flat with out textures to make geo changes clear.

user added image
user added image

# 45 19-01-2004 , 01:17 PM
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Awesome Pon! You rock at dragons user added image. Perhaps to make it more realistic (ahum), maybe you could add some skin thickness I don't know, by displacement, bump mapping or surface thickness? I almost feel too humbled by your dragon to even think of comment user added image.

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